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Commoner vs. Expert
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<blockquote data-quote="MavrickWeirdo" data-source="post: 1465428" data-attributes="member: 107"><p><strong>Tom Tack-mender</strong></p><p></p><p>Tom Tack-mender, Commoner L2; HD 1d4; hp 5; Init +0; Spd 30 ft; AC 13; BAB +1; Melee Mace +1 (1d6/ crit x2); AL NG; SV Fort +0, Ref +0, Will +0; Str 10, Dex 11, Con 10, Int 12, Wis 11, Cha 12. </p><p></p><p>Skills & Feats: (20 points) </p><p>Appraise: 0 ranks +1 Int = 1 (+2 syn for Armor, Horses, or Leatherwork)</p><p>Handle Animal: 5 ranks +1 Cha = 6</p><p>Craft Armorsmith: 5 ranks +1 Int +3 skill focus +2 MW tools = 11</p><p>Craft Leatherwork: 5 ranks +1 Int +3 skill focus +2 MW tools = 11 </p><p>Ride: 5 ranks +2 syn = 7</p><p>Skill focus Armorsmith and Skill focus leatherwork; Language: Common</p><p></p><p>Equipment: Artisan’s outfit, Artisan’s Tools (Masterwork), Backpack with waterskin, Bedroll & Blanket, Candles (3), Chest with Lock (simple), Flint & Steel, Flask, Mace (light), Rope (50ft), Sack, Saddle (pack), Saddle (riding), & Studded Leather Armor (Masterwork). 30gp, 6sp, 5cp</p><p></p><p>Age 22; 56gp/year, CR .5</p><p></p><p>Tom is the head stable-hand at the Half-Moon Inn. It is along the eastern highway, couple of weeks travel from the capitol. Tom had been nearly finished his apprenticeship to a saddlemaker, when his father got sick. His family needed him to come home. The owner of the Half-Moon Inn knew his family, and needed someone who had experience with horses, so hired Tom. </p><p></p><p>One day a merchant was preparing to leave the inn when his driver came over with some bad news. “Blackie broke his harness again.”</p><p>“Well get out the spare one,” responded the merchant.</p><p>“That was the spare one”</p><p></p><p>The sound of the merchant swearing brought Tom out of the stable. When he found out the problem, he asked to see both harnesses. Using parts of both harnesses, plus some scraps from around the stable, Tom was able to piece together a working harness in a few hours. The merchant was grateful that so little time was lost, and insisted on paying Tom 2gp for the work. </p><p></p><p>Tom politely accepted, then offered, “If you could give me 5gp, then by the time you come back this way I could have another harness made for you, since you are now without a spare.”</p><p></p><p>The merchant was impressed with Tom’s initiative, so agreed. In time word got out, more travelers stopped at the inn and dropped off any horse gear they had that needed mending: bridle, saddles, even some barding for a couple of mercenaries. </p><p></p><p>Designer’s notes: With his ranks in Ride and Handle Animal, I felt a +2 synergy bonus to appraise horses was reasonable. Equiptment listed is Tom's personal gear, it does not include any merchandice he has to sell.</p><p></p><p>(I'll post the expert tomorow)</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 1465428, member: 107"] [b]Tom Tack-mender[/b] Tom Tack-mender, Commoner L2; HD 1d4; hp 5; Init +0; Spd 30 ft; AC 13; BAB +1; Melee Mace +1 (1d6/ crit x2); AL NG; SV Fort +0, Ref +0, Will +0; Str 10, Dex 11, Con 10, Int 12, Wis 11, Cha 12. Skills & Feats: (20 points) Appraise: 0 ranks +1 Int = 1 (+2 syn for Armor, Horses, or Leatherwork) Handle Animal: 5 ranks +1 Cha = 6 Craft Armorsmith: 5 ranks +1 Int +3 skill focus +2 MW tools = 11 Craft Leatherwork: 5 ranks +1 Int +3 skill focus +2 MW tools = 11 Ride: 5 ranks +2 syn = 7 Skill focus Armorsmith and Skill focus leatherwork; Language: Common Equipment: Artisan’s outfit, Artisan’s Tools (Masterwork), Backpack with waterskin, Bedroll & Blanket, Candles (3), Chest with Lock (simple), Flint & Steel, Flask, Mace (light), Rope (50ft), Sack, Saddle (pack), Saddle (riding), & Studded Leather Armor (Masterwork). 30gp, 6sp, 5cp Age 22; 56gp/year, CR .5 Tom is the head stable-hand at the Half-Moon Inn. It is along the eastern highway, couple of weeks travel from the capitol. Tom had been nearly finished his apprenticeship to a saddlemaker, when his father got sick. His family needed him to come home. The owner of the Half-Moon Inn knew his family, and needed someone who had experience with horses, so hired Tom. One day a merchant was preparing to leave the inn when his driver came over with some bad news. “Blackie broke his harness again.” “Well get out the spare one,” responded the merchant. “That was the spare one” The sound of the merchant swearing brought Tom out of the stable. When he found out the problem, he asked to see both harnesses. Using parts of both harnesses, plus some scraps from around the stable, Tom was able to piece together a working harness in a few hours. The merchant was grateful that so little time was lost, and insisted on paying Tom 2gp for the work. Tom politely accepted, then offered, “If you could give me 5gp, then by the time you come back this way I could have another harness made for you, since you are now without a spare.” The merchant was impressed with Tom’s initiative, so agreed. In time word got out, more travelers stopped at the inn and dropped off any horse gear they had that needed mending: bridle, saddles, even some barding for a couple of mercenaries. Designer’s notes: With his ranks in Ride and Handle Animal, I felt a +2 synergy bonus to appraise horses was reasonable. Equiptment listed is Tom's personal gear, it does not include any merchandice he has to sell. (I'll post the expert tomorow) [/QUOTE]
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