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Commoner vs. Expert
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<blockquote data-quote="MavrickWeirdo" data-source="post: 1478762" data-attributes="member: 107"><p>The origional concept was for both the commoner and the expert to be Bowyers (Bow and arrow makers). They ended up developing in different ways. </p><p></p><p>It makes no sense (to me) for a crafter to not be able to use what they make. The "elven commoner" gets proficiency with bows (and longsword, and rapier as a matter of fact), so I felt a Bowyer was a good choice. </p><p></p><p>However a "bowyer commoner" would not do well in combat, due to low AC and hp. (Although they would use a bow to defend themselves or their community, if the need arose.)</p><p></p><p>Also the "bowyer commoner" would not do well as a hunter, because of skill limitations. (Commoners have Spot and Listen as class skills, which is one of the few advantages they have. However, Knowledge Nature, Search, and Survival are not class skills.) If they used a feat to augmant their hunting, they would need to loose either Skill Focus Bowyer or Point Blank shot.</p><p></p><p>The only other function I could see to them using a bow, is to teach others, which is what I have the character do.</p><p></p><p>Kyra Elf Hunter Expert, turned out differently. She has the flexibility to take the skills to be a hunter. As a result I gave her Feats and Equiptment to enhance her hunting, rather than her bowmaking. (Although, she can make/repair bows and arrows if she needs to.) </p><p></p><p>The remarkable difference to me is that, while both started from the same craft: One is a significant, and highly social, member of a community. The other is a wandering loner.</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 1478762, member: 107"] The origional concept was for both the commoner and the expert to be Bowyers (Bow and arrow makers). They ended up developing in different ways. It makes no sense (to me) for a crafter to not be able to use what they make. The "elven commoner" gets proficiency with bows (and longsword, and rapier as a matter of fact), so I felt a Bowyer was a good choice. However a "bowyer commoner" would not do well in combat, due to low AC and hp. (Although they would use a bow to defend themselves or their community, if the need arose.) Also the "bowyer commoner" would not do well as a hunter, because of skill limitations. (Commoners have Spot and Listen as class skills, which is one of the few advantages they have. However, Knowledge Nature, Search, and Survival are not class skills.) If they used a feat to augmant their hunting, they would need to loose either Skill Focus Bowyer or Point Blank shot. The only other function I could see to them using a bow, is to teach others, which is what I have the character do. Kyra Elf Hunter Expert, turned out differently. She has the flexibility to take the skills to be a hunter. As a result I gave her Feats and Equiptment to enhance her hunting, rather than her bowmaking. (Although, she can make/repair bows and arrows if she needs to.) The remarkable difference to me is that, while both started from the same craft: One is a significant, and highly social, member of a community. The other is a wandering loner. [/QUOTE]
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