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Commoners 1: Runners
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<blockquote data-quote="MavrickWeirdo" data-source="post: 1423124" data-attributes="member: 107"><p><strong>Human Runner; Commoner L2</strong></p><p></p><p>Human Runner; Commoner L2; HD 2d4+2 (+3); hp 10; Init +2; Speed 30 ft; AC 11; BAB +1; Melee Dagger +1 (1d4/ crit 19-20); Ranged Dagger +2 (1d4/ crit 19-20/10 ft); AL NG; SV Fort +1, Ref +1, Will +0; Str 10, Dex 12, Con 12, Int 12, Wis 10, Cha 8. </p><p></p><p>Skills & Feats: (20 points) Climb 3 (+5), Escape Artist 0 (+3), Jump 3, Listen 3, Spot 3, Swim 3, Use Rope 5 (+6); Run & Toughness; Languages: Common </p><p>& one other</p><p></p><p>Equipment: Courier’s bag, courier’s garb (monk’s outfit), daggers (2), pouch, rations (1 day), & waterskin. total weight 12 lbs.</p><p></p><p>Carry: Light 33 lbs, Med 66 lbs, Heavy 100 lbs, Max Lift 200 lbs, Drag 500 lbs.</p><p></p><p>Move:</p><p>Per Round: Walk 30ft, Hustle 60ft, Run* 150ft </p><p>Per Minute: Walk 300ft, Hustle 600ft, Run* 1500ft </p><p>Per Hour: Walk 3 miles, Hustle 6 miles</p><p>Per Day: Walk 24 miles</p><p></p><p>*Can run for 12 rounds. After that the runner must succeed at a Con Check to keep running. DC starts at 10, and increases by 1 each round. If the runner fails Con Check, they can not move faster than a walk for 1 minute (10 rounds). </p><p></p><p>Fighting Defensively, -4 penalty on all attacks, +2 dodge bonus to AC, duration 1 round</p><p>Total Defense, +4 dodge bonus to AC, but cannot attack or perform any other activity, except moving at base speed, duration 1 round.</p><p></p><p> While some of the runners loose intrest as they get older, a few stay. While they are not as "excited" about the job as the younger runners, they realize that having the support of a group is good asset.</p><p></p><p>(These runners range from 17 to 19 years old. If you compare the level 1 monk, with the level 2 commoner, the you will see that they are quite similer. The Monk is slightly ahead of the commoner, but not by much.</p><p></p><p>Tactics: Brother Principal has all the runners equipt the same when working, so it is not easy for others to tell if they are dealing with a commoner, or monk. He also has them exercise and train together. This encourages loyalty to each other, at least against outsiders. It also helps them to work together in risky situations. For important messages, or bad neighborhoods, it is not unusual to have 2 or 3 runners go together.)</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 1423124, member: 107"] [b]Human Runner; Commoner L2[/b] Human Runner; Commoner L2; HD 2d4+2 (+3); hp 10; Init +2; Speed 30 ft; AC 11; BAB +1; Melee Dagger +1 (1d4/ crit 19-20); Ranged Dagger +2 (1d4/ crit 19-20/10 ft); AL NG; SV Fort +1, Ref +1, Will +0; Str 10, Dex 12, Con 12, Int 12, Wis 10, Cha 8. Skills & Feats: (20 points) Climb 3 (+5), Escape Artist 0 (+3), Jump 3, Listen 3, Spot 3, Swim 3, Use Rope 5 (+6); Run & Toughness; Languages: Common & one other Equipment: Courier’s bag, courier’s garb (monk’s outfit), daggers (2), pouch, rations (1 day), & waterskin. total weight 12 lbs. Carry: Light 33 lbs, Med 66 lbs, Heavy 100 lbs, Max Lift 200 lbs, Drag 500 lbs. Move: Per Round: Walk 30ft, Hustle 60ft, Run* 150ft Per Minute: Walk 300ft, Hustle 600ft, Run* 1500ft Per Hour: Walk 3 miles, Hustle 6 miles Per Day: Walk 24 miles *Can run for 12 rounds. After that the runner must succeed at a Con Check to keep running. DC starts at 10, and increases by 1 each round. If the runner fails Con Check, they can not move faster than a walk for 1 minute (10 rounds). Fighting Defensively, -4 penalty on all attacks, +2 dodge bonus to AC, duration 1 round Total Defense, +4 dodge bonus to AC, but cannot attack or perform any other activity, except moving at base speed, duration 1 round. While some of the runners loose intrest as they get older, a few stay. While they are not as "excited" about the job as the younger runners, they realize that having the support of a group is good asset. (These runners range from 17 to 19 years old. If you compare the level 1 monk, with the level 2 commoner, the you will see that they are quite similer. The Monk is slightly ahead of the commoner, but not by much. Tactics: Brother Principal has all the runners equipt the same when working, so it is not easy for others to tell if they are dealing with a commoner, or monk. He also has them exercise and train together. This encourages loyalty to each other, at least against outsiders. It also helps them to work together in risky situations. For important messages, or bad neighborhoods, it is not unusual to have 2 or 3 runners go together.) [/QUOTE]
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