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General Tabletop Discussion
*TTRPGs General
Commoners 1: Runners
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<blockquote data-quote="MavrickWeirdo" data-source="post: 1439461" data-attributes="member: 107"><p><strong>Human Runner; Commoner L4</strong></p><p></p><p><strong>Oncor</strong>, Human Runner; Commoner L4; HD 4d4+4 (+3); hp 17; Init +2; Speed 30 ft; AC 11; BAB +2; Melee Dagger +2 (1d4/ crit 19-20); Ranged Dagger +3 (1d4/ crit 19-20/10 ft); SV Fort +2, Ref +2, Will +1; Str 10, Dex 12, Con 13, Int 12, Wis 10, Cha 8. </p><p></p><p>Skills & Feats: (28 points) Climb 4 (+6), Escape Artist 0 (+3), Jump 4, Listen 5, Spot 5, Swim 4, Use Rope 6 (+7); Endurance, Run, & Toughness; Languages: Common & one other</p><p></p><p>Equipment: Courier’s bag, courier’s garb (monk’s outfit), daggers (2), pouch, rations (1 day), & waterskin. total weight 12 lbs.</p><p></p><p>Carry: Light 33 lbs, Med 66 lbs, Heavy 100 lbs, Max Lift 200 lbs, Drag 500 lbs.</p><p></p><p>Move:</p><p>Per Round: Walk 30ft, Hustle 60ft, Run* 150ft </p><p>Per Minute: Walk 300ft, Hustle 600ft, Run* 1500ft </p><p>Per Hour: Walk 3 miles, Hustle 6 miles</p><p>Per Day: Walk 24 miles</p><p></p><p>*Can run for 13 rounds. After that the runner must succeed at a Con Check to keep running (+4 Endurance). DC starts at 10, and increases by 1 each round. If the runner fails Con Check, they can not move faster than a walk for 1 minute (10 rounds). </p><p></p><p>Fighting Defensively, -4 penalty on all attacks, +2 dodge bonus to AC, duration 1 round</p><p>Total Defense, +4 dodge bonus to AC, but cannot attack or perform any other activity, except moving at base speed, duration 1 round.</p><p></p><p>Oncor joined shortly after Linc. He is the quiet, dependable type. Because he is quiet some people assume (incorectly) he is not to bright. Age 25</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 1439461, member: 107"] [b]Human Runner; Commoner L4[/b] [B]Oncor[/B], Human Runner; Commoner L4; HD 4d4+4 (+3); hp 17; Init +2; Speed 30 ft; AC 11; BAB +2; Melee Dagger +2 (1d4/ crit 19-20); Ranged Dagger +3 (1d4/ crit 19-20/10 ft); SV Fort +2, Ref +2, Will +1; Str 10, Dex 12, Con 13, Int 12, Wis 10, Cha 8. Skills & Feats: (28 points) Climb 4 (+6), Escape Artist 0 (+3), Jump 4, Listen 5, Spot 5, Swim 4, Use Rope 6 (+7); Endurance, Run, & Toughness; Languages: Common & one other Equipment: Courier’s bag, courier’s garb (monk’s outfit), daggers (2), pouch, rations (1 day), & waterskin. total weight 12 lbs. Carry: Light 33 lbs, Med 66 lbs, Heavy 100 lbs, Max Lift 200 lbs, Drag 500 lbs. Move: Per Round: Walk 30ft, Hustle 60ft, Run* 150ft Per Minute: Walk 300ft, Hustle 600ft, Run* 1500ft Per Hour: Walk 3 miles, Hustle 6 miles Per Day: Walk 24 miles *Can run for 13 rounds. After that the runner must succeed at a Con Check to keep running (+4 Endurance). DC starts at 10, and increases by 1 each round. If the runner fails Con Check, they can not move faster than a walk for 1 minute (10 rounds). Fighting Defensively, -4 penalty on all attacks, +2 dodge bonus to AC, duration 1 round Total Defense, +4 dodge bonus to AC, but cannot attack or perform any other activity, except moving at base speed, duration 1 round. Oncor joined shortly after Linc. He is the quiet, dependable type. Because he is quiet some people assume (incorectly) he is not to bright. Age 25 [/QUOTE]
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