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*TTRPGs General
Commoners as Adventurers: Possible?
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 187312" data-attributes="member: 546"><p>Why the resistance to anti-munckinism, LOL? It's not about trying to be "studley" but about playing "ordinary people in extraordinary situations." They are generally ill-equipped to deal with such events, wherein lies the challenge! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>When you are forced to rely on quick-thinking than "quick draw" (meaning using creative thinking rather than violence to solve most problems), you really feel an even greater sense of accomplishment when you manage to overcome your challenges, IMO. Additionally, you will most likely have close ties to friends, family and your community, and can enjoy and learn (about yourself and them) from such mundane "pre-professional adventurer" interactions. Knowing where your character comes from, and having the chance to experience those times, can be an invaluable RPing aid, as well as the cement that binds players and DMs together in a long-lived and truly fulfilling campaign. For example, the campaigns where I played a 1st level Commoner were some of the best I ever played in. The key? Backstory. You can do this without RPing it by writing it up (I recommend this too) but it's not the same as actually LIVING a portion of that time in the character's life. It's an extremely rewarding process. I'm not saying the characters should stay Commoners throughout their lives, but playing early levels of NPC classes can be a great boon, whether or not they get converted to "real" class levels.</p><p></p><p>Anyway, more food for thought. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 187312, member: 546"] Why the resistance to anti-munckinism, LOL? It's not about trying to be "studley" but about playing "ordinary people in extraordinary situations." They are generally ill-equipped to deal with such events, wherein lies the challenge! :) When you are forced to rely on quick-thinking than "quick draw" (meaning using creative thinking rather than violence to solve most problems), you really feel an even greater sense of accomplishment when you manage to overcome your challenges, IMO. Additionally, you will most likely have close ties to friends, family and your community, and can enjoy and learn (about yourself and them) from such mundane "pre-professional adventurer" interactions. Knowing where your character comes from, and having the chance to experience those times, can be an invaluable RPing aid, as well as the cement that binds players and DMs together in a long-lived and truly fulfilling campaign. For example, the campaigns where I played a 1st level Commoner were some of the best I ever played in. The key? Backstory. You can do this without RPing it by writing it up (I recommend this too) but it's not the same as actually LIVING a portion of that time in the character's life. It's an extremely rewarding process. I'm not saying the characters should stay Commoners throughout their lives, but playing early levels of NPC classes can be a great boon, whether or not they get converted to "real" class levels. Anyway, more food for thought. :) [/QUOTE]
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