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Commoners as Adventurers: Possible?
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 187351" data-attributes="member: 546"><p>The childlike ferocity of your petty insults astounds me, sir! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>Using NPC classes is not meant as a strait-jacket but as a TOOL to help reinforce the plight of the character's "desperate" situation. No character was ALWAYS a 1st level fighter or wizard (or whatever). Before they took up the adventuring life they were ordinary people, and ordinary people use NPC classes... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Why do you so strenuously object to the idea of delving into a character's early background through one or more (mostly) RPing sessions? Why turn your back on an opportunity to get to really know your character and his origins? I'm not advocating going as far as back George Lucas did with Anakin Skywalker in Phantom Menace, LOL, but rather playing through the immediate events that led up to the character becoming an adventurer. This can span several days, weeks, months (or even years) of game-time, however long as it remains fun for everyone or it takes the events to play out to a satisfying conclusion. </p><p></p><p>Frex, the HarnMaster RPG uses a system called the "pregame" which sets aside a 90 minute session to detail out the character's early life and what brought them to become an adventurer. It's an excellent idea and compromise to actually RPing the background. In the pregame, the GM asks the player several key questions about making decisions in the character's pre-game start life, and these decisions affect the character's final backstory, giving the player some customization and control over building their past while still benefiting from GM guidance (to ensure the character fits into the GM's campaign).</p><p></p><p>I'll post some links to discussions of the HarnMaster pre-game...</p><p></p><p><a href="http://www.snellings.org/perils/Characters/Elycia_Pregame.htm" target="_blank">http://www.snellings.org/perils/Characters/Elycia_Pregame.htm</a></p><p></p><p><a href="http://www.geocities.com/rtepaiho/harn/we_who_dare/background.html" target="_blank">http://www.geocities.com/rtepaiho/harn/we_who_dare/background.html</a></p><p></p><p>I couldn't find the one I was originally thinking of, but here are two. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 187351, member: 546"] The childlike ferocity of your petty insults astounds me, sir! :eek: Using NPC classes is not meant as a strait-jacket but as a TOOL to help reinforce the plight of the character's "desperate" situation. No character was ALWAYS a 1st level fighter or wizard (or whatever). Before they took up the adventuring life they were ordinary people, and ordinary people use NPC classes... ;) Why do you so strenuously object to the idea of delving into a character's early background through one or more (mostly) RPing sessions? Why turn your back on an opportunity to get to really know your character and his origins? I'm not advocating going as far as back George Lucas did with Anakin Skywalker in Phantom Menace, LOL, but rather playing through the immediate events that led up to the character becoming an adventurer. This can span several days, weeks, months (or even years) of game-time, however long as it remains fun for everyone or it takes the events to play out to a satisfying conclusion. Frex, the HarnMaster RPG uses a system called the "pregame" which sets aside a 90 minute session to detail out the character's early life and what brought them to become an adventurer. It's an excellent idea and compromise to actually RPing the background. In the pregame, the GM asks the player several key questions about making decisions in the character's pre-game start life, and these decisions affect the character's final backstory, giving the player some customization and control over building their past while still benefiting from GM guidance (to ensure the character fits into the GM's campaign). I'll post some links to discussions of the HarnMaster pre-game... [url]http://www.snellings.org/perils/Characters/Elycia_Pregame.htm[/url] [url]http://www.geocities.com/rtepaiho/harn/we_who_dare/background.html[/url] I couldn't find the one I was originally thinking of, but here are two. :) [/QUOTE]
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