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Commoners as Adventurers: Possible?
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<blockquote data-quote="Rhialto" data-source="post: 187449" data-attributes="member: 630"><p>Actually I do have real objections to this type of game.</p><p></p><p>Aside from the objections I raised earlier, which you all have tendency to talk around without actually dealing with, I strongly doubt that limiting the PCs to the NPC classes for a level or two will accomplish what you say it will. You see, you're forgetting one thing--the PCs are already special. They're PCs. No one else in the Game World has that going for them. (Generally speaking, mind you. If you're having multiple campaigns--well, it can be interesting...) Player Characters have a tendency to act as if they have a special destiny because--let's face it--they have. They're being played. They're going to go on loads of adventures, or die horrible deaths, or occasionally both. The players know that. They're going to charge that ogre whether they're fighters or farmers, because <em>they're adventurers</em>. You can make them all commoners with average stats, proficient only in the dagger, and most of them will still charge.</p><p></p><p>It's the set-up of the game--the nature of the beast. And it's not just D&D--CoC is pretty much the same way, except that your PCs are a smidgeon weaker, and likely to be scared out of their skulls. But scared or not, when they reach the large stone door with the markings on it, they're going to open it... 'cause that's what they do. Thing is, your CoC characters tend to die a lot faster, which has the results that you roleplay them less, not more...</p><p></p><p>About my experience--I've both played in and GMed Storyteller games, where the prologue is more or less a part of the rules. And allow me to say that NOT ONCE did I ever see it actually give a person a better grasp of their characters. All it caused was a lot of preening, and grandstanding, as people bend over backwards to be the "best roleplayer".</p><p></p><p>I know of course, you will disagree with me. That is your right. But if you honestly think there isn't a form of elitism inherhant in your arguments, then I'm afraid you're deluding yourselves.</p></blockquote><p></p>
[QUOTE="Rhialto, post: 187449, member: 630"] Actually I do have real objections to this type of game. Aside from the objections I raised earlier, which you all have tendency to talk around without actually dealing with, I strongly doubt that limiting the PCs to the NPC classes for a level or two will accomplish what you say it will. You see, you're forgetting one thing--the PCs are already special. They're PCs. No one else in the Game World has that going for them. (Generally speaking, mind you. If you're having multiple campaigns--well, it can be interesting...) Player Characters have a tendency to act as if they have a special destiny because--let's face it--they have. They're being played. They're going to go on loads of adventures, or die horrible deaths, or occasionally both. The players know that. They're going to charge that ogre whether they're fighters or farmers, because [i]they're adventurers[/i]. You can make them all commoners with average stats, proficient only in the dagger, and most of them will still charge. It's the set-up of the game--the nature of the beast. And it's not just D&D--CoC is pretty much the same way, except that your PCs are a smidgeon weaker, and likely to be scared out of their skulls. But scared or not, when they reach the large stone door with the markings on it, they're going to open it... 'cause that's what they do. Thing is, your CoC characters tend to die a lot faster, which has the results that you roleplay them less, not more... About my experience--I've both played in and GMed Storyteller games, where the prologue is more or less a part of the rules. And allow me to say that NOT ONCE did I ever see it actually give a person a better grasp of their characters. All it caused was a lot of preening, and grandstanding, as people bend over backwards to be the "best roleplayer". I know of course, you will disagree with me. That is your right. But if you honestly think there isn't a form of elitism inherhant in your arguments, then I'm afraid you're deluding yourselves. [/QUOTE]
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