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*TTRPGs General
Commoners - thorns in arrogant PC's sides
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<blockquote data-quote="painandgreed" data-source="post: 2696887" data-attributes="member: 24969"><p>IMC, things tend to be very fuedal and every village has it's lord and cleric. They'd typically go to them just as they would for a wandering monster and the lord (usually a fighter) and cleric along with their allies and hirelings will go take care of things. After all, that's why they pay taxes and tythe. If they party kills the lord and cleric, then they have the king and church to worry about.</p><p></p><p>Other than that, the villagers might seek out some other adventurers to deal with the adventurers causing trouble, e.g. The Seven Samurai. Commoners survive by not getting into fights that will kill them and if there has to be a fight, getting others to get into conflict with adventurers. If they do attack adventurers directly, it would probably only be after getting them so drunk they've passed out.</p><p></p><p>If something really bad is about to happen, such as evil party of adventurers that will slaughter most the town or orcs, they'll pack up and leave, fleeing to either another town or to safe places in the surrounding wilderness.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2696887, member: 24969"] IMC, things tend to be very fuedal and every village has it's lord and cleric. They'd typically go to them just as they would for a wandering monster and the lord (usually a fighter) and cleric along with their allies and hirelings will go take care of things. After all, that's why they pay taxes and tythe. If they party kills the lord and cleric, then they have the king and church to worry about. Other than that, the villagers might seek out some other adventurers to deal with the adventurers causing trouble, e.g. The Seven Samurai. Commoners survive by not getting into fights that will kill them and if there has to be a fight, getting others to get into conflict with adventurers. If they do attack adventurers directly, it would probably only be after getting them so drunk they've passed out. If something really bad is about to happen, such as evil party of adventurers that will slaughter most the town or orcs, they'll pack up and leave, fleeing to either another town or to safe places in the surrounding wilderness. [/QUOTE]
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