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*TTRPGs General
Commoners - thorns in arrogant PC's sides
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<blockquote data-quote="Alratan" data-source="post: 2702623" data-attributes="member: 14774"><p>One of the ways of dealing with it i to raise the average level of "commoners". A 1st level commoner will be 14-16 years old, and by the time they are 30-35 they will be 5th level. In areas with wandering monsters, a couple of these levels are liable to be warrior as well - to account for the weekly/daily weapons practice hunting/ survival requires.</p><p></p><p>A bar full of 20 Warrior 2/commoner 3 s can seriously beat your average low-level party if they get upity - and the mere fact that your average peasant could beat you at 1st level breeds long term respect.</p><p></p><p>In general - the feudal idea is good as well. The wholse point of feudal style division of labour is to have a small class of people who don't have to work in the fields so they can dedicate their lives to other more useful tasks - such as the preservation of knowledge or to protect the community. Most of the time the local lord and his knights+clerics+wizards should be able to overwhelm a mid level adventuring party when attacking from ambush. If they successfully resist arrest - and even worse if they kill those sent to do it - they will be outlawed - if they kill clergy they may be declared anathema. At this point if they flee the kingdom/disappear and stop making trouble they may survive - if not they'll shortly be learning about how nasty being on the receiving end of the scry/teleport/swat attack is. The continued existance of organised states in worlds with super-powered monsters and with powerful bandits/adventureres running around means they have to have such capabilities.</p></blockquote><p></p>
[QUOTE="Alratan, post: 2702623, member: 14774"] One of the ways of dealing with it i to raise the average level of "commoners". A 1st level commoner will be 14-16 years old, and by the time they are 30-35 they will be 5th level. In areas with wandering monsters, a couple of these levels are liable to be warrior as well - to account for the weekly/daily weapons practice hunting/ survival requires. A bar full of 20 Warrior 2/commoner 3 s can seriously beat your average low-level party if they get upity - and the mere fact that your average peasant could beat you at 1st level breeds long term respect. In general - the feudal idea is good as well. The wholse point of feudal style division of labour is to have a small class of people who don't have to work in the fields so they can dedicate their lives to other more useful tasks - such as the preservation of knowledge or to protect the community. Most of the time the local lord and his knights+clerics+wizards should be able to overwhelm a mid level adventuring party when attacking from ambush. If they successfully resist arrest - and even worse if they kill those sent to do it - they will be outlawed - if they kill clergy they may be declared anathema. At this point if they flee the kingdom/disappear and stop making trouble they may survive - if not they'll shortly be learning about how nasty being on the receiving end of the scry/teleport/swat attack is. The continued existance of organised states in worlds with super-powered monsters and with powerful bandits/adventureres running around means they have to have such capabilities. [/QUOTE]
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