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*TTRPGs General
Commoners - thorns in arrogant PC's sides
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<blockquote data-quote="Umbra" data-source="post: 2704020" data-attributes="member: 17086"><p>Just because you have not experienced it does not mean it doesn't happen. Just because you experienced it only in reaction to something specific doesn't mean it only occurs in reaction to that specific something.</p><p></p><p>Sorry. I find your statement a generalisation which has missed the point. The idea of the thread was for suggestions of in game solutions to character actions, not a complaint of players egos taking revenge for perceived injustices.</p><p></p><p>I gamed with an excellent DM in my early game years but when a new player joined the group who thought the world was his character's plaything it was clearly the player and thus each of his characters that was the issue, not the DM or the DM's NPCs.</p><p></p><p>In my own games, I don't believe it's my NPC's. And I have very strong personality players who are happy to call me out if I am misbehaving <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" />. I do like the world to react in a vaguely realistic way to what the characters do.</p><p></p><p>Too some extent, I believe it is the lack of consequences to the <em>players</em> that means the characters can get...a little big headed.</p><p></p><p>My example upthread of the character with loose morals who was sleeping with all the menfolk was an example. There was no real consequence to the player so characters actions got a little extreme and thus I introduced the children of the cuckolded wives which lead to a moderation of the character's behaviour. It was not an issue of the the NPC's being jerks.</p><p></p><p> :\ In my experience.</p></blockquote><p></p>
[QUOTE="Umbra, post: 2704020, member: 17086"] Just because you have not experienced it does not mean it doesn't happen. Just because you experienced it only in reaction to something specific doesn't mean it only occurs in reaction to that specific something. Sorry. I find your statement a generalisation which has missed the point. The idea of the thread was for suggestions of in game solutions to character actions, not a complaint of players egos taking revenge for perceived injustices. I gamed with an excellent DM in my early game years but when a new player joined the group who thought the world was his character's plaything it was clearly the player and thus each of his characters that was the issue, not the DM or the DM's NPCs. In my own games, I don't believe it's my NPC's. And I have very strong personality players who are happy to call me out if I am misbehaving :heh:. I do like the world to react in a vaguely realistic way to what the characters do. Too some extent, I believe it is the lack of consequences to the [I]players[/I] that means the characters can get...a little big headed. My example upthread of the character with loose morals who was sleeping with all the menfolk was an example. There was no real consequence to the player so characters actions got a little extreme and thus I introduced the children of the cuckolded wives which lead to a moderation of the character's behaviour. It was not an issue of the the NPC's being jerks. :\ In my experience. [/QUOTE]
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