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Commoners - thorns in arrogant PC's sides
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<blockquote data-quote="WhimsyTheFae" data-source="post: 2705889" data-attributes="member: 8964"><p>This sure is an interesting thread. I have seen (and participated in) my share of PC arrogance directed at commoners. So, how do I deal with it? Well, let's look some aspects that I have dealt with and multiple ways that I have dealt with it:</p><p></p><p>1. Heroes who bully commoners are not heroes, but are instead thugs.</p><p> a) If the heroes stay in the region and keep the commoners under thumb, then they should be able to ensure compliance (a few "examples" may be necessary, but eventually the commoners will get it).</p><p></p><p> b) If the heroes come and go, then the commoners will look to find real heroes to rid them of their "problem" when the PCs return.</p><p></p><p>2. Who is above the law?</p><p> a) If the heroes have the magical, physical, financial or political power to pull it off, then yes, they can act above the law (vigilance will be necessary to avoid retribution).</p><p></p><p> b) If the heroes underestimate the locals, they may find themselves at the end of the hangman's noose.</p><p></p><p>3. "I just saved your measly lives, worship me".</p><p> a) Thankful for their lives and fearful of the PCs power, commoners may indeed lick the boots of their saviors.</p><p></p><p> b) Malevolent "saviors" may be the target of rebellion (they may even defeat the rebels, but at what cost?).</p><p></p><p>4. I'm not playing this game for reality.</p><p> a) I could allow the mindless slaughter of commoners without any consequences if the players truly want a video game experience (I will not show the emotion of the commoners, for if the players just want to play emotionless killers (or bullies) then my commoners will die (or be bullied) without fear, sorrow or regret). *this is only the case when the whole party decides to forget roleplaying and just go postal on my world*</p><p></p><p> b) I'll find a group that respects the work that I am putting into my world (if they want to be on the wrong side of society, then they should be willing to accept the consequences).</p><p></p><p>5. I have 120 hitpoints so I'll charge the crossbowmen.</p><p> a) The PCs are immensely skilled and powerful, so a handful of crossbowmen shouldn't be much of a challenge (sure it isn't realistic, but it's a game).</p><p></p><p> b) Utilize optional rules (auto-kill 20-20-hits, WP/VP, etc.) or use a different rule system (I'll admit that this is one of the reasons that I like True20 - not only for PCs, but also for powerful NPCs to respect the chance of death from most weapons).</p><p></p><p>Later...</p></blockquote><p></p>
[QUOTE="WhimsyTheFae, post: 2705889, member: 8964"] This sure is an interesting thread. I have seen (and participated in) my share of PC arrogance directed at commoners. So, how do I deal with it? Well, let's look some aspects that I have dealt with and multiple ways that I have dealt with it: 1. Heroes who bully commoners are not heroes, but are instead thugs. a) If the heroes stay in the region and keep the commoners under thumb, then they should be able to ensure compliance (a few "examples" may be necessary, but eventually the commoners will get it). b) If the heroes come and go, then the commoners will look to find real heroes to rid them of their "problem" when the PCs return. 2. Who is above the law? a) If the heroes have the magical, physical, financial or political power to pull it off, then yes, they can act above the law (vigilance will be necessary to avoid retribution). b) If the heroes underestimate the locals, they may find themselves at the end of the hangman's noose. 3. "I just saved your measly lives, worship me". a) Thankful for their lives and fearful of the PCs power, commoners may indeed lick the boots of their saviors. b) Malevolent "saviors" may be the target of rebellion (they may even defeat the rebels, but at what cost?). 4. I'm not playing this game for reality. a) I could allow the mindless slaughter of commoners without any consequences if the players truly want a video game experience (I will not show the emotion of the commoners, for if the players just want to play emotionless killers (or bullies) then my commoners will die (or be bullied) without fear, sorrow or regret). *this is only the case when the whole party decides to forget roleplaying and just go postal on my world* b) I'll find a group that respects the work that I am putting into my world (if they want to be on the wrong side of society, then they should be willing to accept the consequences). 5. I have 120 hitpoints so I'll charge the crossbowmen. a) The PCs are immensely skilled and powerful, so a handful of crossbowmen shouldn't be much of a challenge (sure it isn't realistic, but it's a game). b) Utilize optional rules (auto-kill 20-20-hits, WP/VP, etc.) or use a different rule system (I'll admit that this is one of the reasons that I like True20 - not only for PCs, but also for powerful NPCs to respect the chance of death from most weapons). Later... [/QUOTE]
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