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<blockquote data-quote="kigmatzomat" data-source="post: 2895741" data-attributes="member: 9254"><p>I'll expand on Buttercup's list</p><p></p><p>food merchant (butcher, dairyman, fish monger, vegetables etc)</p><p>Coal/wood sellers: wagons that travel the city selling bundles of wood/coal for heating</p><p>tanners</p><p>rope/net weavers</p><p>cloth weavers & dyers</p><p>fine metal smith (copper, silver, gold, etc)</p><p>glass blowers</p><p>furniture makers</p><p>wicker weaver</p><p>potters</p><p>well cleaners</p><p>coopers</p><p>boatwrights</p><p>rat catcher</p><p>teamster: lots of things need hauling and not everyone has their own wagon</p><p>alchemist</p><p>herbalist</p><p>stables</p><p>hay/straw seller</p><p>brewers</p><p>innkeeps</p><p>tailors</p><p></p><p>Then there are the government jobs </p><p>tax collectors </p><p>clerks</p><p>judges</p><p>city councilmen</p><p>guardsmen</p><p>Street sweepers: move the animal dung out of the road to the ditches or sewer drains</p><p>Lamp lighters/oilers</p><p>Road repair (much more manual effort)</p><p></p><p></p><p>General labor: pretty much every craftsman and merchant will need 1-3 apprentices or grunts to pick up heavy things, work bellows, hold things steady, stir vats, sort/inventory, etc. Apprentices are cheaper in some ways but they are ultimately competition so in a city that is no longer growing, apprentice slots are rare. Commoner laborers will be used wherever possible. </p><p></p><p>So most of a city's population will likey be low level commoners who are good at picking up, putting down, and grabbing onto things. Especially since most cities are cross-roads or junctions of roads and rivers. Lots of cargo shifting between vehicles, plenty of vehicles to break down, draft animals needing feed, caravans requiring supplies, and merchants & teamsters getting back to civilization after weeks on the road with a pocket full of coin.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2895741, member: 9254"] I'll expand on Buttercup's list food merchant (butcher, dairyman, fish monger, vegetables etc) Coal/wood sellers: wagons that travel the city selling bundles of wood/coal for heating tanners rope/net weavers cloth weavers & dyers fine metal smith (copper, silver, gold, etc) glass blowers furniture makers wicker weaver potters well cleaners coopers boatwrights rat catcher teamster: lots of things need hauling and not everyone has their own wagon alchemist herbalist stables hay/straw seller brewers innkeeps tailors Then there are the government jobs tax collectors clerks judges city councilmen guardsmen Street sweepers: move the animal dung out of the road to the ditches or sewer drains Lamp lighters/oilers Road repair (much more manual effort) General labor: pretty much every craftsman and merchant will need 1-3 apprentices or grunts to pick up heavy things, work bellows, hold things steady, stir vats, sort/inventory, etc. Apprentices are cheaper in some ways but they are ultimately competition so in a city that is no longer growing, apprentice slots are rare. Commoner laborers will be used wherever possible. So most of a city's population will likey be low level commoners who are good at picking up, putting down, and grabbing onto things. Especially since most cities are cross-roads or junctions of roads and rivers. Lots of cargo shifting between vehicles, plenty of vehicles to break down, draft animals needing feed, caravans requiring supplies, and merchants & teamsters getting back to civilization after weeks on the road with a pocket full of coin. [/QUOTE]
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