Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Commune with Dead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="toucanbuzz" data-source="post: 7421806" data-attributes="member: 19270"><p>From AD&D Necromancer's Handbook:</p><p></p><p><em>Level 4 necromancy</em></p><p><strong>Summon Spirit</strong></p><p><strong>Range:</strong> 30'</p><p><strong>Components:</strong> V,M</p><p><strong>Duration:</strong> 1r/level</p><p><strong>Casting Time:</strong> 1 min</p><p><strong>Area of Effect:</strong> 1 creature</p><p><strong>Saving Throw</strong>: special</p><p></p><p>Allows you to call up spirit of the dead, must speak same language, and spirit may be uncooperative. Base chance of cooperation of 50% + 1% per wizard level + a long list of modifiers based on the caster being a necromancer, casting the spell at night, on a holy day, and how long the target has been dead (e.g. minus 5% if longer than 1 week, -30% if dead over 1000 years). If the spell fails, a 5% cumulative chance per casting hostile spirits will be attracted and attack (using a Summon Undead table). If success, the spirit gets a save if either different alignment or higher level. Get 1 question per 3 levels, and spirits have limited insight into future as if using Augury. </p><p></p><p>Requires shallow pit filled with blood of a slaughtered ram to open a symbolic link to netherworld and lure the spirit back to the world of the living. The DM may, in her discretion, modify the spell so 1d20 spirits arrive and must be placated before the desired shade arrives. </p><p></p><p><em>So unlike Speak with Dead, no body is required, questions are level based, and it's not auto-success. However, if you can pass the % check, it has to answer. It's not quite what you described as this spell tends to attract bad news, but no reason you can't house-rule a second player can be incorporated into the casting to ask questions.</em></p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7421806, member: 19270"] From AD&D Necromancer's Handbook: [I]Level 4 necromancy[/I] [B]Summon Spirit[/B] [B]Range:[/B] 30' [B]Components:[/B] V,M [B]Duration:[/B] 1r/level [B]Casting Time:[/B] 1 min [B]Area of Effect:[/B] 1 creature [B]Saving Throw[/B]: special Allows you to call up spirit of the dead, must speak same language, and spirit may be uncooperative. Base chance of cooperation of 50% + 1% per wizard level + a long list of modifiers based on the caster being a necromancer, casting the spell at night, on a holy day, and how long the target has been dead (e.g. minus 5% if longer than 1 week, -30% if dead over 1000 years). If the spell fails, a 5% cumulative chance per casting hostile spirits will be attracted and attack (using a Summon Undead table). If success, the spirit gets a save if either different alignment or higher level. Get 1 question per 3 levels, and spirits have limited insight into future as if using Augury. Requires shallow pit filled with blood of a slaughtered ram to open a symbolic link to netherworld and lure the spirit back to the world of the living. The DM may, in her discretion, modify the spell so 1d20 spirits arrive and must be placated before the desired shade arrives. [I]So unlike Speak with Dead, no body is required, questions are level based, and it's not auto-success. However, if you can pass the % check, it has to answer. It's not quite what you described as this spell tends to attract bad news, but no reason you can't house-rule a second player can be incorporated into the casting to ask questions.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Commune with Dead
Top