Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Communicating across the world!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6303071" data-attributes="member: 4937"><p>Animal Messenger: This is basically no better than having an expedient carrier pigeon. It's certainly not sufficient for a global messaging system, but it probably is sufficient for communicating within a small region. It doesn't follow the intended recipient around, and isn't always useful in bad weather. An organized system of messenger pigeons do equally well though perhaps at greater cost and trouble.</p><p></p><p>Sending: Lets you communicate globally, but only by 'tweeting'. It's not particularly useful for complex communication, as its a 5th level spell per 'tweet'. Unless you are rolling in 9th level Sorcerers, you can't run an empire's day to day affairs on this. You can however do really important command and control stuff if you have even one tame spellcaster to help. A great many real world battles are decided by commander's being out of touch with each other. This solves the problem... until you run out of spells for the day.</p><p></p><p>Whispering Wind: At one mile per level and with the same content limitations as 'sending', this also not particularly useful except for dialing '911'. It also arguably doesn't work if the recipient is in the midst of a hurricane - "What was that? I can't hear you. Oh bugger." But it's on the other hand much more accessible. </p><p></p><p></p><p></p><p>If two high level spellcasters both know the true name of an outsider, they can use that outsider as a 'mail box' by Calling him and asking him to relay a message to X when they next see him. If the outsider is powerful enough to teleport, then they can use it as an expedient messenger that is far more effective than Sending. One can imagine two powerful casters communicating by Lantern Archon. A powerful empire could use a similar mechanism to send not merely messages, but 50lbs of mail and proclamations along with the message - routinely transporting the business of the empire all across the world.</p><p></p><p>By far the most culture changing magical means of communication is teleport. It's harder to send a message to a great distance than it is to physically transport something the same distance. It's much harder to send a message than it is to just go yourself. (Compare 'Teleport Object' to 'Teleport'). As such, it's going to be hard to beat teleportation networks for communicating over long distances rapidly. If you can get a network of Teleportation Circles, or even just pairs of boxes that switch their contents (via teleport object), you're communication problems between major points of interest are largely solved.</p><p></p><p>If teleportation isn't accessible, a basic network of riders on fast horses stationed every 20 miles or so with a few fresh horses is going to be hard to beat for daily use unless you can magically enhance it. Hippogriffs or other flying steeds can beat it for speed but not cost. On the other hand, the simple 1st level spell Mount can't beat it for speed necessarily, but makes the cost of such a network fairly trivial and is economically revolutionary once it becomes accessible (which it is as soon as you can mass produce 1st level wizards). You don't have to worry about the cost of feeding, carrying for, rotating, or logistically managing your steeds. Maintaining a messenger network becomes fairly inexpensive for who ever manages it, and the system more than pays for itself by leasing it out for private messages.</p><p></p><p>The more potent means of long distance travel/communication generally require commoditizing as items, since they usually involve high level spells. The number of 6th level spells (and higher) available to even the powerful is just too low to culture changing unless you turn them into items with at will usage. If you can commoditize them, basically you can have magical telephones, the internet, or anything else you wish to introduce. Whether or not this is a tool of only the rich and powerful depends a lot on how common/cheap you make such items. A crystal ball with telepathy is like 70,000 g.p. which is (assuming a gold based economy) equivalent to like 3.5 million dollars. This puts such items out of reach of your average citizen I would assume.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6303071, member: 4937"] Animal Messenger: This is basically no better than having an expedient carrier pigeon. It's certainly not sufficient for a global messaging system, but it probably is sufficient for communicating within a small region. It doesn't follow the intended recipient around, and isn't always useful in bad weather. An organized system of messenger pigeons do equally well though perhaps at greater cost and trouble. Sending: Lets you communicate globally, but only by 'tweeting'. It's not particularly useful for complex communication, as its a 5th level spell per 'tweet'. Unless you are rolling in 9th level Sorcerers, you can't run an empire's day to day affairs on this. You can however do really important command and control stuff if you have even one tame spellcaster to help. A great many real world battles are decided by commander's being out of touch with each other. This solves the problem... until you run out of spells for the day. Whispering Wind: At one mile per level and with the same content limitations as 'sending', this also not particularly useful except for dialing '911'. It also arguably doesn't work if the recipient is in the midst of a hurricane - "What was that? I can't hear you. Oh bugger." But it's on the other hand much more accessible. If two high level spellcasters both know the true name of an outsider, they can use that outsider as a 'mail box' by Calling him and asking him to relay a message to X when they next see him. If the outsider is powerful enough to teleport, then they can use it as an expedient messenger that is far more effective than Sending. One can imagine two powerful casters communicating by Lantern Archon. A powerful empire could use a similar mechanism to send not merely messages, but 50lbs of mail and proclamations along with the message - routinely transporting the business of the empire all across the world. By far the most culture changing magical means of communication is teleport. It's harder to send a message to a great distance than it is to physically transport something the same distance. It's much harder to send a message than it is to just go yourself. (Compare 'Teleport Object' to 'Teleport'). As such, it's going to be hard to beat teleportation networks for communicating over long distances rapidly. If you can get a network of Teleportation Circles, or even just pairs of boxes that switch their contents (via teleport object), you're communication problems between major points of interest are largely solved. If teleportation isn't accessible, a basic network of riders on fast horses stationed every 20 miles or so with a few fresh horses is going to be hard to beat for daily use unless you can magically enhance it. Hippogriffs or other flying steeds can beat it for speed but not cost. On the other hand, the simple 1st level spell Mount can't beat it for speed necessarily, but makes the cost of such a network fairly trivial and is economically revolutionary once it becomes accessible (which it is as soon as you can mass produce 1st level wizards). You don't have to worry about the cost of feeding, carrying for, rotating, or logistically managing your steeds. Maintaining a messenger network becomes fairly inexpensive for who ever manages it, and the system more than pays for itself by leasing it out for private messages. The more potent means of long distance travel/communication generally require commoditizing as items, since they usually involve high level spells. The number of 6th level spells (and higher) available to even the powerful is just too low to culture changing unless you turn them into items with at will usage. If you can commoditize them, basically you can have magical telephones, the internet, or anything else you wish to introduce. Whether or not this is a tool of only the rich and powerful depends a lot on how common/cheap you make such items. A crystal ball with telepathy is like 70,000 g.p. which is (assuming a gold based economy) equivalent to like 3.5 million dollars. This puts such items out of reach of your average citizen I would assume. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Communicating across the world!
Top