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Communism (& Socialism) in RPGs
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<blockquote data-quote="edemaitre" data-source="post: 3825327" data-attributes="member: 3372"><p><strong>Marxism in RPGs</strong></p><p></p><p>While it's true that communism is typically found in modern and sci-fi settings, there is some historical precedent. Small, isolated groups that didn't need to worry about famine or overly aggressive neighbors, say, on tropical islands, could afford to share what wealth they had, sometimes coexisting with tribalism.</p><p></p><p>So, too, could small communities that were defended by or hidden within more warlike neighbors, from early Christians hiding in Roman catacombs to some of the idealistic communes in the U.S. of the late 19th and early 20th centuries.</p><p></p><p>In a fantasy setting, there would be little to stop Elves, who appear to worry little about mundane matters such as food and are capable of decentralized defense, from sharing their resources equally. Or, perhaps the Dwarves or Gnomes could parley their industrial production and affinity for guilds into labor unions. Note that the works of fiction and early role-playing games will reflect their authors' views and the eras in which they were written. While Star Trek: the Next Generation didn't use money, the all-consuming collective of the Borg certainly reflected late Cold War anxiety.</p><p></p><p>The implementation of Marxism as Stalinism, Maoism, and other flavors, marked by the suppression of dissent, central economic control, and a desire to export "the revolution," is a sad hallmark of the real 20th century. Even Nazism had a socialist component, and most of these regimes collapsed after a few generations of authoritarian rule. On the other hand, the ideals of fair treatment of all workers regardless of gender, ethnicity, or religion; an equitable distribution of wealth; and the evolution of societies still has its appeal.</p></blockquote><p></p>
[QUOTE="edemaitre, post: 3825327, member: 3372"] [b]Marxism in RPGs[/b] While it's true that communism is typically found in modern and sci-fi settings, there is some historical precedent. Small, isolated groups that didn't need to worry about famine or overly aggressive neighbors, say, on tropical islands, could afford to share what wealth they had, sometimes coexisting with tribalism. So, too, could small communities that were defended by or hidden within more warlike neighbors, from early Christians hiding in Roman catacombs to some of the idealistic communes in the U.S. of the late 19th and early 20th centuries. In a fantasy setting, there would be little to stop Elves, who appear to worry little about mundane matters such as food and are capable of decentralized defense, from sharing their resources equally. Or, perhaps the Dwarves or Gnomes could parley their industrial production and affinity for guilds into labor unions. Note that the works of fiction and early role-playing games will reflect their authors' views and the eras in which they were written. While Star Trek: the Next Generation didn't use money, the all-consuming collective of the Borg certainly reflected late Cold War anxiety. The implementation of Marxism as Stalinism, Maoism, and other flavors, marked by the suppression of dissent, central economic control, and a desire to export "the revolution," is a sad hallmark of the real 20th century. Even Nazism had a socialist component, and most of these regimes collapsed after a few generations of authoritarian rule. On the other hand, the ideals of fair treatment of all workers regardless of gender, ethnicity, or religion; an equitable distribution of wealth; and the evolution of societies still has its appeal. [/QUOTE]
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