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<blockquote data-quote="Wombat" data-source="post: 2093003" data-attributes="member: 8447"><p>I have been approached by a local community center to run a class for kids (at this point probably 9-13 year olds) in "What Is Roleplaying?" The concept at the moment, subject to much change and probably not running until mid-Summer or early Autumn, would be to 1) bring gaming to these kids and 2) defuse the more "questionable" aspects for their parents. The class would meet once a week for about 2 hours for about 4-6 sessions.</p><p></p><p>I have contacted the manager of my FLGS who is more than happy to provide material at a discount (PHBs, dice, even figures if the kids want them) as a way to help encourage more business (thanks, Gary!), so that aspect is covered. I decided early on, of course, that D&D is the way to go, as it is the most available and widely know rpg.</p><p></p><p>So, let me throw this out as a general question -- how would you approach this? I was thinking of Session 1 being "What are RPGs/How to Make a Character" and working with stripped-down versions of the rules (limited class choice, spell choice, etc., for ease of creation). After that I was thinking something possibly thematic? Maybe "Lord of the Rings Night" where they might learn about the Tolkein tie ins and fight some orcs & goblins, followed by "Classical Mythology Night" where they might learn about the heritage of centaurs, the minotaur, etc., and then have a simple adventure involving them. But as I say, these are just some very, very open notions.</p><p></p><p>Any thoughts? Creative notions? </p><p></p><p>(p.s. if the sessions go over well, I will be invited to do it again and/or run "advanced" sessions in things like adventure design)</p></blockquote><p></p>
[QUOTE="Wombat, post: 2093003, member: 8447"] I have been approached by a local community center to run a class for kids (at this point probably 9-13 year olds) in "What Is Roleplaying?" The concept at the moment, subject to much change and probably not running until mid-Summer or early Autumn, would be to 1) bring gaming to these kids and 2) defuse the more "questionable" aspects for their parents. The class would meet once a week for about 2 hours for about 4-6 sessions. I have contacted the manager of my FLGS who is more than happy to provide material at a discount (PHBs, dice, even figures if the kids want them) as a way to help encourage more business (thanks, Gary!), so that aspect is covered. I decided early on, of course, that D&D is the way to go, as it is the most available and widely know rpg. So, let me throw this out as a general question -- how would you approach this? I was thinking of Session 1 being "What are RPGs/How to Make a Character" and working with stripped-down versions of the rules (limited class choice, spell choice, etc., for ease of creation). After that I was thinking something possibly thematic? Maybe "Lord of the Rings Night" where they might learn about the Tolkein tie ins and fight some orcs & goblins, followed by "Classical Mythology Night" where they might learn about the heritage of centaurs, the minotaur, etc., and then have a simple adventure involving them. But as I say, these are just some very, very open notions. Any thoughts? Creative notions? (p.s. if the sessions go over well, I will be invited to do it again and/or run "advanced" sessions in things like adventure design) [/QUOTE]
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