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<blockquote data-quote="Quickleaf" data-source="post: 2093053" data-attributes="member: 20323"><p>Cumbia! What a lucky opportunity.</p><p></p><p>IDEA #1: One idea I've seen posted elsewhere is a cooperative storytelling approach...</p><p></p><p>Every time a player checks for clues, they say: "I expect XYZ to happen." Then they roll, consulting the following table...</p><p></p><p>Fail by 10 or More: No, And </p><p>Fail by 5 or More: No, But </p><p>Fail by less than 5: No, But or Yes, But (at GM's discretion) </p><p>Success by less than 5: Yes, But </p><p>Success by more than 5: Yes </p><p>Success by more than 10: Yes, And</p><p></p><p>GM Narates "NO" plus "AND" on a failure and "BUT" on a success </p><p>Player Narates "YES" plus "AND" on success and "BUT" on failure.</p><p>Only one “Clue Roll” per character per scene</p><p>Only one “Clue Roll” per skill per scene</p><p></p><p>For example, if Jen is playing Genevieve, she may decide to make a Gather Information check to learn about the evil orc warlord. Jen says: "I think he has destroyed several other cities whose last remaining knights are forming an allegiance against him." She rolls, succeeding by 3, for a result of "Yes, but..." Jen narrates that it was as she suspected, while you (GM) narrate, "...but the leaders of the allegiance have been taken captive and their alliance will soon fall apart without their command."</p><p></p><p>If your class is very smart (as I'm guessing they are) this shouldn't be too much.</p><p></p><p>IDEA #2: Come into class with a word bank, a list of 100 or so words describing possible themes. Have the class decide on 4-6 words to describe their adventure. Then have each kid draw their ideal character, with a time limit of 3 minutes. You draw the villain and/or setting (if you chose). Now, each person in the room passes their picture to their right, allowing each one of their classmates to add (not change) a small detail. If you have a big group, you might want to do this in groups of 3 or 4. Now have the original owner of the picture describe their character, integrating all the additions made. I did this with two "grown-ups" and the results were fantastic!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2093053, member: 20323"] Cumbia! What a lucky opportunity. IDEA #1: One idea I've seen posted elsewhere is a cooperative storytelling approach... Every time a player checks for clues, they say: "I expect XYZ to happen." Then they roll, consulting the following table... Fail by 10 or More: No, And Fail by 5 or More: No, But Fail by less than 5: No, But or Yes, But (at GM's discretion) Success by less than 5: Yes, But Success by more than 5: Yes Success by more than 10: Yes, And GM Narates "NO" plus "AND" on a failure and "BUT" on a success Player Narates "YES" plus "AND" on success and "BUT" on failure. Only one “Clue Roll” per character per scene Only one “Clue Roll” per skill per scene For example, if Jen is playing Genevieve, she may decide to make a Gather Information check to learn about the evil orc warlord. Jen says: "I think he has destroyed several other cities whose last remaining knights are forming an allegiance against him." She rolls, succeeding by 3, for a result of "Yes, but..." Jen narrates that it was as she suspected, while you (GM) narrate, "...but the leaders of the allegiance have been taken captive and their alliance will soon fall apart without their command." If your class is very smart (as I'm guessing they are) this shouldn't be too much. IDEA #2: Come into class with a word bank, a list of 100 or so words describing possible themes. Have the class decide on 4-6 words to describe their adventure. Then have each kid draw their ideal character, with a time limit of 3 minutes. You draw the villain and/or setting (if you chose). Now, each person in the room passes their picture to their right, allowing each one of their classmates to add (not change) a small detail. If you have a big group, you might want to do this in groups of 3 or 4. Now have the original owner of the picture describe their character, integrating all the additions made. I did this with two "grown-ups" and the results were fantastic! Cheers! [/QUOTE]
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