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<blockquote data-quote="Varianor Abroad" data-source="post: 2093281" data-attributes="member: 12425"><p>Very cool! That's a great idea Wombat. </p><p></p><p>Based on starting my 8 year old playing, I found that the new D&D Basic Set was very handy. Character creation sounded boring to her when we talked about it. She just wanted to get started. The set enabled starting play immediately with discussion of the rules along the way. Turns out she wanted to kill things and loot their stuff. Who knew?</p><p></p><p>So, if you're starting with a small group, I'd almost suggest jumping in feet first on day one with playing for a couple hours, then breaking to show them how to build their own PCs because they will be thinking "how can I do X?" Having played a bit, my 8-year-old is more interested in creating her own PC now.</p><p></p><p>You might also start gathering questions ahead of time for a one-page FAQ (sounds like you may be working on this) to give to them for their parents.</p><p></p><p>The theme nights does sound like a cool idea. Harry Potter is huge in that age bracket, so there's possibly a third night. (Magicians and wizards, giant spiders, flying, etc - there's tons of references.) You could als supply them with a list of fantasy books and DVDs to watch, while pointing out that game rules do not reflect the "reality" of the fantasy novel. Then if this goes far you could have a "Spot the Reference" contest during a session. </p><p></p><p>Hmm. Thinking back to my days with the high school D&D club, one night you might even want to talk about conflict resolution in some non-judgmental way. I remember some of my peers wanting to kill each other's PCs and getting into huge snits over minor things. But these issues really meant something at age 17. This may be suited for an "advanced topic" along the way. Dunno.</p><p></p><p>This all sounds really cool though. Oh, and kudos to the game store owner who's supporting this. That's also a great community service.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2093281, member: 12425"] Very cool! That's a great idea Wombat. Based on starting my 8 year old playing, I found that the new D&D Basic Set was very handy. Character creation sounded boring to her when we talked about it. She just wanted to get started. The set enabled starting play immediately with discussion of the rules along the way. Turns out she wanted to kill things and loot their stuff. Who knew? So, if you're starting with a small group, I'd almost suggest jumping in feet first on day one with playing for a couple hours, then breaking to show them how to build their own PCs because they will be thinking "how can I do X?" Having played a bit, my 8-year-old is more interested in creating her own PC now. You might also start gathering questions ahead of time for a one-page FAQ (sounds like you may be working on this) to give to them for their parents. The theme nights does sound like a cool idea. Harry Potter is huge in that age bracket, so there's possibly a third night. (Magicians and wizards, giant spiders, flying, etc - there's tons of references.) You could als supply them with a list of fantasy books and DVDs to watch, while pointing out that game rules do not reflect the "reality" of the fantasy novel. Then if this goes far you could have a "Spot the Reference" contest during a session. Hmm. Thinking back to my days with the high school D&D club, one night you might even want to talk about conflict resolution in some non-judgmental way. I remember some of my peers wanting to kill each other's PCs and getting into huge snits over minor things. But these issues really meant something at age 17. This may be suited for an "advanced topic" along the way. Dunno. This all sounds really cool though. Oh, and kudos to the game store owner who's supporting this. That's also a great community service. [/QUOTE]
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