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<blockquote data-quote="BSF" data-source="post: 2093488" data-attributes="member: 13098"><p>You know, this sounds very cool, but I am not sure I would even get into the rules of any system the first class. That first class is where you establish all the groundwork and set the tone. That first class is where you defuse all the myths about role-playing. I would encourage parents to be at that first class so they can meet you and so they can figure out what this role-playing thing is all about. Be very open and very willing to answer questions. Focus on the very basics.</p><p></p><p>Many adults have been in role-playing scenarios for different aspects of school/work. How do you deal with an angry customer type stuff. Most parents are familiar with the cowboys & indians/cops & robbers scenarios that kids play. You want to point out that all of these are role-playing scenarios, with a framework of rules. We have all seen the kids that are playing and it goes like this.</p><p></p><p>Kid 1: *bang* "I shot you!"</p><p>Kid 2: "No you didn't, I ducked and you missed."</p><p>Kid 1: "The bullets in my gun never miss, they turn corners and they even come back until they hit you."</p><p>Kid 2: "I have a bulletproof vest."</p><p>Kid 1: "They are special bullets that even go through bullteproof vests."</p><p>etc</p><p></p><p>Role-playing games have a rules framework to adjudicate this. Namely the GM and the rulesbooks. Then there is a theme to the role-playing, like fantasy, or superheroes, or space, etc. </p><p></p><p>Break down the barriers on what role-playing is. Make it simple and understandable to everyone. The kids will probably start to get bored so use them in examples. But the parents will probably appreciate it and will leave feeling like the whole things is mostly harmless.</p><p></p><p>Now when using examples, go through a few of the genres. Yes, D&D is a good one! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But also point out modern day adventures with D20 Modern/Spycraft, Superheroes with Mutants & Masterminds, outer space with D20 Future, etc. I would even break out a pseudo genre of licensed properties. Star Wars, Wheel of Time, Buffy, Babylon 5, Conan, Star Trek, etc. </p><p></p><p>You might even consider putting together a list of different games and the books that they use for the parents. If the parents start wanting to buy material it helps for them to be informed when they walk into the FLGS. Not to focus on the negative things too much, but you might also point out the games that are possibly inappropriate because of the themes and the age of the children. This is a tricky one because you don't want to scare parents. But it is probably better for them to be aware that they are looking for appropriate material for their children before they stumble on Vampire themselves. </p><p></p><p>By the end of the first class, you should have the children and the adults comfortable with role-playing. Take a few dice and keep the general examples vague. Involve the parents if you can too. Assign a couple of generic roles, describe the walk through of a dungeon or something. Assign values on task resolution. "OK Bobby, you are the trap expert and you want to see if there is a trap on the chest. You have a +6 to finding traps. Roll this 20-sided die and add 6. You need to get higher than an 18." That sort of thing. </p><p></p><p>It sounds like you have a lot of experience with this stuff anyway so I am sure you will do fine. The biggest difference is that your past experience is with family and friends who already know you to some degree. You aren't having to set their expectations as much. In this case you are dealing with strangers and might need to put forth a lot more groundwork to establish trust.</p></blockquote><p></p>
[QUOTE="BSF, post: 2093488, member: 13098"] You know, this sounds very cool, but I am not sure I would even get into the rules of any system the first class. That first class is where you establish all the groundwork and set the tone. That first class is where you defuse all the myths about role-playing. I would encourage parents to be at that first class so they can meet you and so they can figure out what this role-playing thing is all about. Be very open and very willing to answer questions. Focus on the very basics. Many adults have been in role-playing scenarios for different aspects of school/work. How do you deal with an angry customer type stuff. Most parents are familiar with the cowboys & indians/cops & robbers scenarios that kids play. You want to point out that all of these are role-playing scenarios, with a framework of rules. We have all seen the kids that are playing and it goes like this. Kid 1: *bang* "I shot you!" Kid 2: "No you didn't, I ducked and you missed." Kid 1: "The bullets in my gun never miss, they turn corners and they even come back until they hit you." Kid 2: "I have a bulletproof vest." Kid 1: "They are special bullets that even go through bullteproof vests." etc Role-playing games have a rules framework to adjudicate this. Namely the GM and the rulesbooks. Then there is a theme to the role-playing, like fantasy, or superheroes, or space, etc. Break down the barriers on what role-playing is. Make it simple and understandable to everyone. The kids will probably start to get bored so use them in examples. But the parents will probably appreciate it and will leave feeling like the whole things is mostly harmless. Now when using examples, go through a few of the genres. Yes, D&D is a good one! :) But also point out modern day adventures with D20 Modern/Spycraft, Superheroes with Mutants & Masterminds, outer space with D20 Future, etc. I would even break out a pseudo genre of licensed properties. Star Wars, Wheel of Time, Buffy, Babylon 5, Conan, Star Trek, etc. You might even consider putting together a list of different games and the books that they use for the parents. If the parents start wanting to buy material it helps for them to be informed when they walk into the FLGS. Not to focus on the negative things too much, but you might also point out the games that are possibly inappropriate because of the themes and the age of the children. This is a tricky one because you don't want to scare parents. But it is probably better for them to be aware that they are looking for appropriate material for their children before they stumble on Vampire themselves. By the end of the first class, you should have the children and the adults comfortable with role-playing. Take a few dice and keep the general examples vague. Involve the parents if you can too. Assign a couple of generic roles, describe the walk through of a dungeon or something. Assign values on task resolution. "OK Bobby, you are the trap expert and you want to see if there is a trap on the chest. You have a +6 to finding traps. Roll this 20-sided die and add 6. You need to get higher than an 18." That sort of thing. It sounds like you have a lot of experience with this stuff anyway so I am sure you will do fine. The biggest difference is that your past experience is with family and friends who already know you to some degree. You aren't having to set their expectations as much. In this case you are dealing with strangers and might need to put forth a lot more groundwork to establish trust. [/QUOTE]
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