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<blockquote data-quote="fusangite" data-source="post: 2093495" data-attributes="member: 7240"><p>Good point. And an interesting one I had not considered. However, part of what I was getting at with respect to the universality of superhero stuff with kids was the problem of branding. You have the opportunity here to situate your campaign in the Spiderman, Batman or Daredevil universe; my feeling is that at the 9-13 age range, kids at the bottom end of the range will not strongly distinguish between campaign, story and system.</p><p></p><p>Whatever you use, I highly recommend that it not involve anyone (you or the kids) ever having to deal with flanking, stacking bonuses, attacks of opportunity and other stuff that those of us not technically minded are still wrapping our heads around to this day.Rather than focusing on competing systems, I think you might want to begin with alternative genres. So pick a rules set, be it OGL, BRP or GURPS that is portable across genre. I think throwing a bunch of different systems at kids in that age range is a little much.If I were to use D&D, I would go with that. Removing crunch indiscriminately from 3E creates too many balance problems and creates too much of a disjunction between the RAW and the rules under which the game is operating -- not a good thing for kids. Is there a Harry Potter RPG yet? Why don't I know the answer to this question?I agree 100% -- of course in the good ol' Gygax days, we also learned a bunch of incorrect words like "libram" and "wight." Still I can see this adding to the appeal of fantasy over superhero gaming.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2093495, member: 7240"] Good point. And an interesting one I had not considered. However, part of what I was getting at with respect to the universality of superhero stuff with kids was the problem of branding. You have the opportunity here to situate your campaign in the Spiderman, Batman or Daredevil universe; my feeling is that at the 9-13 age range, kids at the bottom end of the range will not strongly distinguish between campaign, story and system. Whatever you use, I highly recommend that it not involve anyone (you or the kids) ever having to deal with flanking, stacking bonuses, attacks of opportunity and other stuff that those of us not technically minded are still wrapping our heads around to this day.Rather than focusing on competing systems, I think you might want to begin with alternative genres. So pick a rules set, be it OGL, BRP or GURPS that is portable across genre. I think throwing a bunch of different systems at kids in that age range is a little much.If I were to use D&D, I would go with that. Removing crunch indiscriminately from 3E creates too many balance problems and creates too much of a disjunction between the RAW and the rules under which the game is operating -- not a good thing for kids. Is there a Harry Potter RPG yet? Why don't I know the answer to this question?I agree 100% -- of course in the good ol' Gygax days, we also learned a bunch of incorrect words like "libram" and "wight." Still I can see this adding to the appeal of fantasy over superhero gaming. [/QUOTE]
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