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Community created 5e clone?
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<blockquote data-quote="Yaarel" data-source="post: 8913413" data-attributes="member: 58172"><p>Yeah. As I am starting to familiarize myself with P2 (Pathfinder 2), I am seeing the "bounded accuracy" of 5e differently.</p><p></p><p>Bounded accuracy keeps math simpler. That is a powerful attractiveness</p><p></p><p>At the same time, a lack of bounded accuracy allows wide gaps between numbers (+10, +20, +30) gives more design space for different kinds of features, and characters that have more nuance and more flavor.</p><p></p><p></p><p></p><p>Relatedly, both 5e and P2 minimize reliance on magic items, so magic items are +1 at the lowest levels and only +3 at the highest levels. The difference is, the math for P2 expects magic items of a certain amount of power at certain character levels, whereas the bounded accuracy of 5e has no room for magic items and ignores magic items entirely. In this way, 5e customarily awards magic items but lacks the math for them, which causes serious imbalances at the highest level encounters, where bounded accuracy cannot compete with the magical boosts.</p><p></p><p></p><p></p><p>Anyways bounded accuracy (for simple math) versus bigger math (for more design space for more options) is a deep structural difference. It is something 5e players might want to revisit when deciding the gaming engine of the clone.</p><p></p><p></p><p></p><p>On the other hand, if 5e moved away from bounded accuracy, the highest levels of 5e would no longer be mathematically compatible − but probably easy to convert to the clone.</p><p></p><p>It seems to me, the clone of 5e would need math that is strictly compatible with 5e upto level 8, and be reasonable enough upto level 12. But for the highest levels, the clone can depart from bounded accuracy if that is what people want.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8913413, member: 58172"] Yeah. As I am starting to familiarize myself with P2 (Pathfinder 2), I am seeing the "bounded accuracy" of 5e differently. Bounded accuracy keeps math simpler. That is a powerful attractiveness At the same time, a lack of bounded accuracy allows wide gaps between numbers (+10, +20, +30) gives more design space for different kinds of features, and characters that have more nuance and more flavor. Relatedly, both 5e and P2 minimize reliance on magic items, so magic items are +1 at the lowest levels and only +3 at the highest levels. The difference is, the math for P2 expects magic items of a certain amount of power at certain character levels, whereas the bounded accuracy of 5e has no room for magic items and ignores magic items entirely. In this way, 5e customarily awards magic items but lacks the math for them, which causes serious imbalances at the highest level encounters, where bounded accuracy cannot compete with the magical boosts. Anyways bounded accuracy (for simple math) versus bigger math (for more design space for more options) is a deep structural difference. It is something 5e players might want to revisit when deciding the gaming engine of the clone. On the other hand, if 5e moved away from bounded accuracy, the highest levels of 5e would no longer be mathematically compatible − but probably easy to convert to the clone. It seems to me, the clone of 5e would need math that is strictly compatible with 5e upto level 8, and be reasonable enough upto level 12. But for the highest levels, the clone can depart from bounded accuracy if that is what people want. [/QUOTE]
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