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<blockquote data-quote="doctorbadwolf" data-source="post: 8918934" data-attributes="member: 6704184"><p>Experts would also need some sort of scaling thing that could be given a 1/2 and 1/4 (for feats) scale progression, and I think skills can do that easily if you break the current 2-step progression into 4 or more steps. </p><p></p><p>Maybe just untrained, Novice, Expert/Jack/Journeyman/?, Master, would work. </p><p></p><p>Then attacks would have 1, 2, 3, and 4, attacks per turn, </p><p></p><p> magic would be split into groups of 2 spell levels, maybe called circles or tiers, up to 8th level spells. </p><p></p><p>Spellcasting tiers would also tell you how many slots per level you have, and again, at low levels everyone has the same spell levels, but not the same number of slots. Or spell points or whatever. </p><p></p><p>Each thing would have an epic boon option that gives access to a tier above the 4th, ie 9th level spells, and that tier would be buck wild, and optional. Ie, a DM could choose to not allow it at all. </p><p></p><p>This way it’s easy to translate what goes where when mixing, and it’s a big deal if you give an ability to go above your limit under XYZ condition (additional attack while raging or hasted, cast spells at 1 level higher, etc). It also means you can have someone who is pretty good at everything, and they won’t suck at anything or be OP.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8918934, member: 6704184"] Experts would also need some sort of scaling thing that could be given a 1/2 and 1/4 (for feats) scale progression, and I think skills can do that easily if you break the current 2-step progression into 4 or more steps. Maybe just untrained, Novice, Expert/Jack/Journeyman/?, Master, would work. Then attacks would have 1, 2, 3, and 4, attacks per turn, magic would be split into groups of 2 spell levels, maybe called circles or tiers, up to 8th level spells. Spellcasting tiers would also tell you how many slots per level you have, and again, at low levels everyone has the same spell levels, but not the same number of slots. Or spell points or whatever. Each thing would have an epic boon option that gives access to a tier above the 4th, ie 9th level spells, and that tier would be buck wild, and optional. Ie, a DM could choose to not allow it at all. This way it’s easy to translate what goes where when mixing, and it’s a big deal if you give an ability to go above your limit under XYZ condition (additional attack while raging or hasted, cast spells at 1 level higher, etc). It also means you can have someone who is pretty good at everything, and they won’t suck at anything or be OP. [/QUOTE]
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