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<blockquote data-quote="doctorbadwolf" data-source="post: 8919232" data-attributes="member: 6704184"><p>That goes down a road that is too granular and fiddly for me, but I will gladly help with individual parts if you decide to go down that road.</p><p></p><p>Edit to clarify: points based design with differently costed nodes on complex trees of features is the road I don’t like. </p><p></p><p>Not all levels being equal, I’m all for. I just prefer to make that clearer by calling them different things, even if it’s just “greater, lesser,etc”. </p><p></p><p>I’d be more open to it if there is a more “on rails” setup for the core aspects of the class. Eg, if you get your level 1 package, and then those features scale with levels, so any warrior gets a feature that gives a fighting style, and then an extra attack at 5, 11, and 15. Experts get Expertise at level 1, and you get more expertise skills at 5 11, and 15. Or if you go with skill points or ranks it could be more often. </p><p></p><p>Casters get spell slot and spell level progression, obviously. </p><p></p><p>It also wouldn’t hurt for the full classes to have iconic paragon/prestige/mastery features at higher levels. Just so that not every level is a level where you need to read all the feats in the game (or even the warrior class branch) again.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8919232, member: 6704184"] That goes down a road that is too granular and fiddly for me, but I will gladly help with individual parts if you decide to go down that road. Edit to clarify: points based design with differently costed nodes on complex trees of features is the road I don’t like. Not all levels being equal, I’m all for. I just prefer to make that clearer by calling them different things, even if it’s just “greater, lesser,etc”. I’d be more open to it if there is a more “on rails” setup for the core aspects of the class. Eg, if you get your level 1 package, and then those features scale with levels, so any warrior gets a feature that gives a fighting style, and then an extra attack at 5, 11, and 15. Experts get Expertise at level 1, and you get more expertise skills at 5 11, and 15. Or if you go with skill points or ranks it could be more often. Casters get spell slot and spell level progression, obviously. It also wouldn’t hurt for the full classes to have iconic paragon/prestige/mastery features at higher levels. Just so that not every level is a level where you need to read all the feats in the game (or even the warrior class branch) again. [/QUOTE]
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