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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Community Design Project Proposal: Free Generic Elemental Spells
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<blockquote data-quote="xiphumor" data-source="post: 8928027" data-attributes="member: 7033055"><p>One unfortunate thing that A5e has inherited from O5e is a general dearth of generic, elemental spells. Although you can certainly port over some of the old O5e spells and other 3PP content for your personal game, there are certain design possibilities that are noticeably harder to pull off both in an official capacity and as a 3PP because of this lack.</p><p></p><p>To give an obvious example, the DDG gave us the Stoneheart sorcerer which focuses on earth-themed spells and effects. To me, it's simply begging to be joined by additional archetypes centered around fire, water, and air, but that's hard to pull off when there are no damage-dealing spells in the water school below 4th-level. Likewise, I've seen an excellent and flavorful draft for a GPG article from another designer that wound up getting stuck on the fact that there are no force damage cantrips in A5e.</p><p></p><p>While a 3PP compendium of elemental spells (akin to what <a href="https://static1.squarespace.com/static/5e7eab9fcc76e2321541f8b3/t/63b29397cc63a43f9d04e511/1672647576805/Kibbles%27+Generic+Elemental+Spells+2.0.pdf" target="_blank">KibblesTasty Homebrew</a> created for O5e) would help address this problem, it wouldn't allow for official archetypes, magic items, and monsters to be created using these spells, and enabling future design work is the primary aspiration I have for this project.</p><p></p><p>As such, here would be my ideal scenario: Interested designers would sign up to create generic spells for the following schools. (I am very open to editing this list.)</p><ul> <li data-xf-list-type="ul">acid</li> <li data-xf-list-type="ul">air</li> <li data-xf-list-type="ul">cold</li> <li data-xf-list-type="ul">earth</li> <li data-xf-list-type="ul">fire</li> <li data-xf-list-type="ul">force</li> <li data-xf-list-type="ul">lightning</li> <li data-xf-list-type="ul">necrotic</li> <li data-xf-list-type="ul">radiant</li> <li data-xf-list-type="ul">poison</li> <li data-xf-list-type="ul">psychic</li> <li data-xf-list-type="ul">plants</li> <li data-xf-list-type="ul">thunder</li> <li data-xf-list-type="ul">water</li> </ul><p>The goal would be for each of these schools to have at least:</p><ul> <li data-xf-list-type="ul">One damage-dealing cantrip.</li> <li data-xf-list-type="ul">One damage-dealing spell for each level between 1-6.</li> <li data-xf-list-type="ul">Two spells for each level between 1-5, damage-dealing or not.</li> </ul><p>(Optional goal: generic minor magical effect cantrips similar to <em>gust</em> or <em>control flame</em> from O5e, with the caveat that they actually be useful.)</p><p></p><p>Some of the schools are closer to this goal than others. E.g., fire probably only needs two more spells at levels 1 and 3. Meanwhile, there are only 3 acid spells in the entire game. The requirements for each school would be tabulated in advance of any assignments.</p><p></p><p>The designers would submit their spells to a common document where the other designers could read their drafts and offer feedback. Once the designs were generally satisfactory, the document would be handed over to EN Publishing on the following conditions:</p><p></p><p>1. Any edits to the spells prior to publication would not subvert the minimum stated goals of the project.</p><p>2. The spells be published in a manner that is easily accessible and free to access (most likely the Level Up website, similar to how the Necromancer wizard was released).</p><p>3. An SRD document designating the spells as Open Content is released at the same time that the spells were published.</p><p></p><p>At this point, I'm mostly interested in seeing if there is sufficient community interest and will for such a project, as well as knowing if there are any glaring flaws with my suggestion.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="xiphumor, post: 8928027, member: 7033055"] One unfortunate thing that A5e has inherited from O5e is a general dearth of generic, elemental spells. Although you can certainly port over some of the old O5e spells and other 3PP content for your personal game, there are certain design possibilities that are noticeably harder to pull off both in an official capacity and as a 3PP because of this lack. To give an obvious example, the DDG gave us the Stoneheart sorcerer which focuses on earth-themed spells and effects. To me, it's simply begging to be joined by additional archetypes centered around fire, water, and air, but that's hard to pull off when there are no damage-dealing spells in the water school below 4th-level. Likewise, I've seen an excellent and flavorful draft for a GPG article from another designer that wound up getting stuck on the fact that there are no force damage cantrips in A5e. While a 3PP compendium of elemental spells (akin to what [URL='https://static1.squarespace.com/static/5e7eab9fcc76e2321541f8b3/t/63b29397cc63a43f9d04e511/1672647576805/Kibbles%27+Generic+Elemental+Spells+2.0.pdf']KibblesTasty Homebrew[/URL] created for O5e) would help address this problem, it wouldn't allow for official archetypes, magic items, and monsters to be created using these spells, and enabling future design work is the primary aspiration I have for this project. As such, here would be my ideal scenario: Interested designers would sign up to create generic spells for the following schools. (I am very open to editing this list.) [LIST] [*]acid [*]air [*]cold [*]earth [*]fire [*]force [*]lightning [*]necrotic [*]radiant [*]poison [*]psychic [*]plants [*]thunder [*]water [/LIST] The goal would be for each of these schools to have at least: [LIST] [*]One damage-dealing cantrip. [*]One damage-dealing spell for each level between 1-6. [*]Two spells for each level between 1-5, damage-dealing or not. [/LIST] (Optional goal: generic minor magical effect cantrips similar to [I]gust[/I] or [I]control flame[/I] from O5e, with the caveat that they actually be useful.) Some of the schools are closer to this goal than others. E.g., fire probably only needs two more spells at levels 1 and 3. Meanwhile, there are only 3 acid spells in the entire game. The requirements for each school would be tabulated in advance of any assignments. The designers would submit their spells to a common document where the other designers could read their drafts and offer feedback. Once the designs were generally satisfactory, the document would be handed over to EN Publishing on the following conditions: 1. Any edits to the spells prior to publication would not subvert the minimum stated goals of the project. 2. The spells be published in a manner that is easily accessible and free to access (most likely the Level Up website, similar to how the Necromancer wizard was released). 3. An SRD document designating the spells as Open Content is released at the same time that the spells were published. At this point, I'm mostly interested in seeing if there is sufficient community interest and will for such a project, as well as knowing if there are any glaring flaws with my suggestion. Thoughts? [/QUOTE]
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Community Design Project Proposal: Free Generic Elemental Spells
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