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Community designed martial controller
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<blockquote data-quote="Daniel D. Fox" data-source="post: 4723426" data-attributes="member: 55033"><p>I started to work on a martial controller called a Master. He used "summons" (henchmen) and zones to control the battlefield. Here's what I have come up with thus far -</p><p> </p><p><strong><strong>Master</strong></strong></p><p></p><p> </p><p><em>"I let my henchmen do the dirtywork. Me? I sit back and watch."</em></p><p> </p><p><strong>Class Traits</strong></p><p></p><p><strong>Role:</strong> Controller. Your summoned, loyal minions dash in and out of combat, doing the fighting for you against multiple foes with zones while you stand back in safety and strike with precise ranged attacks.</p><p> </p><p><strong>Power Source:</strong> Martial. When the chips are down, you can easily work with the simplest of weapons to defend yourself, gaining the effects of Rattling powers.</p><p> </p><p><strong>Key Abilities:</strong> Charisma, Wisdom, Intelligence</p><p> </p><p><strong>Armor Proficiencies:</strong> Cloth, Leather, Hide, Chainmail</p><p><strong>Weapon Proficiencies:</strong> Simple melee, Simple ranged, One military ranged</p><p><strong>Bonus to Defenses:</strong> +1 Reflex, +1 Will</p><p> </p><p><strong>Hit Points at 1st level:</strong> 10+Constitution score</p><p><strong>Hit Points per Level Gained:</strong> 4</p><p><strong>Healing Surges per Day</strong>: 6+Constitution modifier</p><p> </p><p><strong>Trained Skills:</strong> Streetwise. From the class skills list below, choose three more trained skills at 1st level.</p><p><em> Class skills:</em> Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Insight (Wis), Perception (Wis), History (Int), Nature (Wis), Religion (Int) </p><p><strong>Build Options:</strong> Cunning Master, Brutal Master </p><p><strong>Class Features:</strong> Woeful Tactics, Versatility</p><p> </p><p>Masters excel at using others do the work for them. You may be a knight, who has a small retinue of loyal retainers armed to the teeth to protect you. Perhaps you are a backstreet guildmaster, with a clutch of footpads to dash and strike out at your foes. Maybe you fancy yourself a wiley nobleman, who's hired sellswords to protect himself. You may be a merchant, who's henchmen clear the way for you to do business town to town. Either way, you manage your "assets" in battle, keeping yourself and your allies safe from harm. Your powers are aimed at controlling your foes: slowing, stopping, or compelling their movement; weakening their attacks; or hedging them in zones of control from your minions. You summon street toughs, loyal retainers or henchmen to face your enemies, and you empower your allies with charismatic fervor.</p><p> </p><p> </p><p><strong>Master Class Features </strong></p><p></p><p><strong>Woeful Tactics</strong></p><p></p><p>Choose one of the following tactics suites. These tactics will determine where your focus is; either towards personal, ranged attacks or summoning powers:</p><p> </p><p><strong>Cunning Tactics</strong></p><p>You gain one-half your Wisdom modifier as a bonus to all defenses whenever you take an action that provokes an opportunity attack (summoning focus/personal attacks)</p><p> </p><p><strong>Brutal Tactics</strong></p><p>Once per encounter as a free action, you can designate one creature you have used a power that has an effect that lasts until they make a successful saving throw as a target of your brutal mastery. The target takes a penalty to their saving throw equal to your Charisma modifier. (Rattling keyword for personal attacks/summoning)</p><p> </p><p>Wizard's summoning is coming out this Friday for a preview, so I am holding off from further design until I have a more solid feel for how WotC plans to handle summoning.</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4723426, member: 55033"] I started to work on a martial controller called a Master. He used "summons" (henchmen) and zones to control the battlefield. Here's what I have come up with thus far - [B][B]Master[/B][/B] [I]"I let my henchmen do the dirtywork. Me? I sit back and watch."[/I] [B]Class Traits[/B] [B]Role:[/B] Controller. Your summoned, loyal minions dash in and out of combat, doing the fighting for you against multiple foes with zones while you stand back in safety and strike with precise ranged attacks. [B]Power Source:[/B] Martial. When the chips are down, you can easily work with the simplest of weapons to defend yourself, gaining the effects of Rattling powers. [B]Key Abilities:[/B] Charisma, Wisdom, Intelligence [B]Armor Proficiencies:[/B] Cloth, Leather, Hide, Chainmail [B]Weapon Proficiencies:[/B] Simple melee, Simple ranged, One military ranged [B]Bonus to Defenses:[/B] +1 Reflex, +1 Will [B]Hit Points at 1st level:[/B] 10+Constitution score [B]Hit Points per Level Gained:[/B] 4 [B]Healing Surges per Day[/B]: 6+Constitution modifier [B]Trained Skills:[/B] Streetwise. From the class skills list below, choose three more trained skills at 1st level. [I] Class skills:[/I] Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Insight (Wis), Perception (Wis), History (Int), Nature (Wis), Religion (Int) [B]Build Options:[/B] Cunning Master, Brutal Master [B]Class Features:[/B] Woeful Tactics, Versatility Masters excel at using others do the work for them. You may be a knight, who has a small retinue of loyal retainers armed to the teeth to protect you. Perhaps you are a backstreet guildmaster, with a clutch of footpads to dash and strike out at your foes. Maybe you fancy yourself a wiley nobleman, who's hired sellswords to protect himself. You may be a merchant, who's henchmen clear the way for you to do business town to town. Either way, you manage your "assets" in battle, keeping yourself and your allies safe from harm. Your powers are aimed at controlling your foes: slowing, stopping, or compelling their movement; weakening their attacks; or hedging them in zones of control from your minions. You summon street toughs, loyal retainers or henchmen to face your enemies, and you empower your allies with charismatic fervor. [B]Master Class Features [/B] [B]Woeful Tactics[/B] Choose one of the following tactics suites. These tactics will determine where your focus is; either towards personal, ranged attacks or summoning powers: [B]Cunning Tactics[/B] You gain one-half your Wisdom modifier as a bonus to all defenses whenever you take an action that provokes an opportunity attack (summoning focus/personal attacks) [B]Brutal Tactics[/B] Once per encounter as a free action, you can designate one creature you have used a power that has an effect that lasts until they make a successful saving throw as a target of your brutal mastery. The target takes a penalty to their saving throw equal to your Charisma modifier. (Rattling keyword for personal attacks/summoning) Wizard's summoning is coming out this Friday for a preview, so I am holding off from further design until I have a more solid feel for how WotC plans to handle summoning. [/QUOTE]
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