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*Pathfinder & Starfinder
Community designed martial controller
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4725774" data-attributes="member: 82106"><p>Here's a thought for a basis for such a class.</p><p></p><p>The Monstru-Waccan.</p><p></p><p>Whereas other classes focus on the study and mastery of weapons, spells, devotions, etc. the Monstru-Waccan's area of expertise is monsters, their habits, strengths, weaknesses, tactics, culture, history, and any other knowledge related to defeating or neutralizing them. </p><p></p><p>I imagine the class being knowledge based, probably primary stat is INT with a couple of builds relying on cha,wis, or whatever. Features could include enhanced monster knowledge rolls, ability to make monster knowledge rolls based on simply seing some 'spoor' of the monster, and then some sort of control feature with a martial fluff to it. The polearm controlling ideas sound like they would work pretty well.</p><p></p><p>The Monstru-Waccan's exploits would be fluffed as knowing weaknesses in the physiology, armor, weapons, and tactics of the monsters, which they would use to do things like hamstring a monster, hit it with some kind of effect that is especially painful or debilitating to that particular type of monster, etc. So for example they would be very good at tripping the monster or inciting one monster into a rage so that it attacks another monster, that kind of thing. The wis based build would focus more on knowing monster weaknesses and tactics, whereas the cha based one would focus more on monster personality, history, and social aspects.</p><p></p><p>For example a fluff for a power might be something like:</p><p></p><p>Using your knowledge of the monster's history you incite it to make an attack against one of its allies instead of your own.</p><p>(power details would be something like 1 monster in burst 5, int vs Will; hit, the monster makes an attack against an ally within 2 squares designated by you. The monster is marked by that target until the end of your next turn.)</p><p></p><p>Higher level powers might entail things like special alchemical bombs that are highly toxic to the given monster type, etc. </p><p></p><p>At-wills could include debuffing attacks that are fluffed as penetrating the weak spot of the monster's hide/armor, blinding it for a moment, hitting it in a nerve, etc.</p><p></p><p>Not really well developed mechanics, but it might be kind of cool. Seems like a bit different flavor than any of the existing classes at least, and plausibly a Martial Controller.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4725774, member: 82106"] Here's a thought for a basis for such a class. The Monstru-Waccan. Whereas other classes focus on the study and mastery of weapons, spells, devotions, etc. the Monstru-Waccan's area of expertise is monsters, their habits, strengths, weaknesses, tactics, culture, history, and any other knowledge related to defeating or neutralizing them. I imagine the class being knowledge based, probably primary stat is INT with a couple of builds relying on cha,wis, or whatever. Features could include enhanced monster knowledge rolls, ability to make monster knowledge rolls based on simply seing some 'spoor' of the monster, and then some sort of control feature with a martial fluff to it. The polearm controlling ideas sound like they would work pretty well. The Monstru-Waccan's exploits would be fluffed as knowing weaknesses in the physiology, armor, weapons, and tactics of the monsters, which they would use to do things like hamstring a monster, hit it with some kind of effect that is especially painful or debilitating to that particular type of monster, etc. So for example they would be very good at tripping the monster or inciting one monster into a rage so that it attacks another monster, that kind of thing. The wis based build would focus more on knowing monster weaknesses and tactics, whereas the cha based one would focus more on monster personality, history, and social aspects. For example a fluff for a power might be something like: Using your knowledge of the monster's history you incite it to make an attack against one of its allies instead of your own. (power details would be something like 1 monster in burst 5, int vs Will; hit, the monster makes an attack against an ally within 2 squares designated by you. The monster is marked by that target until the end of your next turn.) Higher level powers might entail things like special alchemical bombs that are highly toxic to the given monster type, etc. At-wills could include debuffing attacks that are fluffed as penetrating the weak spot of the monster's hide/armor, blinding it for a moment, hitting it in a nerve, etc. Not really well developed mechanics, but it might be kind of cool. Seems like a bit different flavor than any of the existing classes at least, and plausibly a Martial Controller. [/QUOTE]
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