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Community designed martial controller
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4726328" data-attributes="member: 82106"><p>Well, I certainly think a martial artist type MC would be one good way to flavor it. The class would be pretty consistent with a controller theme. The fundamental trickiness with a martial controller concept is really that in essence if you think about it a defender is basically pretty much a martial controller, they control the enemy by making them stick to the defender. So the real challenge is to bring out the subtle difference between the two roles. It definitely seems to me that the main way to do that has to be either a really significant difference in how the character is described, and/or its powers need to really emphasize the control aspect almost to the exclusion of doing much damage. </p><p></p><p>The former approach was sort of what the Monstru-Waccan concept was about. The whole feel of the character being as distant from "hitting things and killing them" as it would be possible for a martial character to be. The Shaolin OTOH is definitely fighting, so it probably has to take the opposite approach and be really heavy on the debuffing, forced movement, locking kind of stuff. </p><p></p><p>This may get pretty tricky at higher levels too, since fighters do tend to add more and more of that sort of stuff as they get into the paragon tier. The Shaolin could help to distinguish itself at those levels perhaps by interesting movement capabilities and other sorts of things like wall-walking and feats of willpower, etc. All good genre stuff.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4726328, member: 82106"] Well, I certainly think a martial artist type MC would be one good way to flavor it. The class would be pretty consistent with a controller theme. The fundamental trickiness with a martial controller concept is really that in essence if you think about it a defender is basically pretty much a martial controller, they control the enemy by making them stick to the defender. So the real challenge is to bring out the subtle difference between the two roles. It definitely seems to me that the main way to do that has to be either a really significant difference in how the character is described, and/or its powers need to really emphasize the control aspect almost to the exclusion of doing much damage. The former approach was sort of what the Monstru-Waccan concept was about. The whole feel of the character being as distant from "hitting things and killing them" as it would be possible for a martial character to be. The Shaolin OTOH is definitely fighting, so it probably has to take the opposite approach and be really heavy on the debuffing, forced movement, locking kind of stuff. This may get pretty tricky at higher levels too, since fighters do tend to add more and more of that sort of stuff as they get into the paragon tier. The Shaolin could help to distinguish itself at those levels perhaps by interesting movement capabilities and other sorts of things like wall-walking and feats of willpower, etc. All good genre stuff. [/QUOTE]
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