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<blockquote data-quote="AbdulAlhazred" data-source="post: 4728244" data-attributes="member: 82106"><p>Cool ideas. I like the idea of a 'ranged OA' zone. That is definitely a different fluff to put on a zone. </p><p></p><p>Another idea might be 'counter powers', that is you could protect your party from certain monster attacks not by buffing them, but by debuffing the attack power. It could be something like an immediate interrupt that can be triggered when the monster attacks or hits and gives a -2 to-hit, gives an instant save vs any condition applied by the attack, etc. These could be limited to 'burst 5; all allies in burst' or whatever. Effectively it isn't much different from what a paladin can do, but framed in terms of debuffing and with a more 'active' feel to it. Some of these debuffs could also be ones that would apply to a single creature for the rest of the encounter or a turn or with 'save ends'.</p><p></p><p>A Monstru-Waccan type character could also have some interesting feat based mechanics, like a feat that adds some extra control feature to powers vs certain specific keywords of monster. Like perhaps tacking a "slow (save ends)." onto effects vs creatures that have a given keyword. These would be selectable multiple times for multiple keywords. They could also be feat bonuses.</p><p></p><p>There could be some good rituals along these lines as well. Like one that would give everyone in your party a temporary, or one use, bonus against a given keyword or species of monster.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4728244, member: 82106"] Cool ideas. I like the idea of a 'ranged OA' zone. That is definitely a different fluff to put on a zone. Another idea might be 'counter powers', that is you could protect your party from certain monster attacks not by buffing them, but by debuffing the attack power. It could be something like an immediate interrupt that can be triggered when the monster attacks or hits and gives a -2 to-hit, gives an instant save vs any condition applied by the attack, etc. These could be limited to 'burst 5; all allies in burst' or whatever. Effectively it isn't much different from what a paladin can do, but framed in terms of debuffing and with a more 'active' feel to it. Some of these debuffs could also be ones that would apply to a single creature for the rest of the encounter or a turn or with 'save ends'. A Monstru-Waccan type character could also have some interesting feat based mechanics, like a feat that adds some extra control feature to powers vs certain specific keywords of monster. Like perhaps tacking a "slow (save ends)." onto effects vs creatures that have a given keyword. These would be selectable multiple times for multiple keywords. They could also be feat bonuses. There could be some good rituals along these lines as well. Like one that would give everyone in your party a temporary, or one use, bonus against a given keyword or species of monster. [/QUOTE]
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