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Community designed martial controller
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4728742" data-attributes="member: 82106"><p>Yeah, sort of like reviving the favored enemy mechanic. As you say, it might be too circumstantial, but if it was based on a broad enough categorization, like maybe keywords, then it might work fairly well. Not really a lot different from the way most clerics are much more potent against undead than against the run of general monsters.</p><p></p><p>You probably could build these things into the classes at-wills. I guess that would be something to look at as well. Both approaches might work, possibly together. Probably the most sensible way to do it would only be apparent when the class is sketched out a bit more firmly.</p><p></p><p>I don't really have access to any material dealing specifically with Alchemy, so I'm not sure how that differs from rituals exactly. I get the impression it is more focused on making 'stuff' that you then use later in combat and that is depletable. Rituals also have some of the "pay per use" thing going on as well. Given that we're talking about an MC I suppose it makes more sense to skin it as a non-magical sort of mechanism. </p><p></p><p>Interesting. </p><p></p><p>Another concept to potentially consider might be something a bit like a spell book. Except in the case of the Monstru-Waccan it would be sort of an 'encyclopedia'. That would be another way to partly get around the circumstantial aspect of the specificity of knowledge regarding monster types. If he has an entry for 'orc' then he can apply some specific bonuses vs orcs. It would seem to fit reasonably well with the Martial power basis and knowledge based flavor of the character's powers.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4728742, member: 82106"] Yeah, sort of like reviving the favored enemy mechanic. As you say, it might be too circumstantial, but if it was based on a broad enough categorization, like maybe keywords, then it might work fairly well. Not really a lot different from the way most clerics are much more potent against undead than against the run of general monsters. You probably could build these things into the classes at-wills. I guess that would be something to look at as well. Both approaches might work, possibly together. Probably the most sensible way to do it would only be apparent when the class is sketched out a bit more firmly. I don't really have access to any material dealing specifically with Alchemy, so I'm not sure how that differs from rituals exactly. I get the impression it is more focused on making 'stuff' that you then use later in combat and that is depletable. Rituals also have some of the "pay per use" thing going on as well. Given that we're talking about an MC I suppose it makes more sense to skin it as a non-magical sort of mechanism. Interesting. Another concept to potentially consider might be something a bit like a spell book. Except in the case of the Monstru-Waccan it would be sort of an 'encyclopedia'. That would be another way to partly get around the circumstantial aspect of the specificity of knowledge regarding monster types. If he has an entry for 'orc' then he can apply some specific bonuses vs orcs. It would seem to fit reasonably well with the Martial power basis and knowledge based flavor of the character's powers. [/QUOTE]
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