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<blockquote data-quote="Quickleaf" data-source="post: 4729898" data-attributes="member: 20323"><p>Here's all the class features we've proposed so far, plus I took a stab at the spellbook-esque monster encyclopedia concept...</p><p></p><p><strong>Alchemist</strong></p><p>Gain Alchemy as a bonus feat, allowing you to prepare alchemical mixtures. You know 3 formulas at 1st level, gaining an additional formula at levels 5, 11, 15, 21, and 25.</p><p></p><p><strong>Bestiary</strong></p><p>You keep a record of your encounters with monstrous foes, and you are considered trained in all knowledge skills for the purposes of monster knowledge checks. In addition, once per day you may swap a daily power with the “monstrous” keyword, with another “monstrous” daily as a free action. At 11th level you may do this swap twice per day, and at 21st level thrice per day.</p><p></p><p><strong>Guard</strong></p><p>At the start of your turn declare one type of monster you are guarding against (e.g. kobolds or black dragons). You gain +4 AC against attacks from that monster type as long as you are not wearing heavy armor and have one hand free. You may change the type of monster you are guarding against at the start of your turn.</p><p></p><p><strong>Oath</strong></p><p>Choose one of these oaths you have sword yourself to:</p><p><em>Oath of the Hunter:</em> When you push or pull an enemy it provokes attacks of opportunity.</p><p><em>Oath of the Truth Seeker: </em>When you push or pull an enemy it loses any concealment until the end of your next turn.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4729898, member: 20323"] Here's all the class features we've proposed so far, plus I took a stab at the spellbook-esque monster encyclopedia concept... [B]Alchemist[/B] Gain Alchemy as a bonus feat, allowing you to prepare alchemical mixtures. You know 3 formulas at 1st level, gaining an additional formula at levels 5, 11, 15, 21, and 25. [B]Bestiary[/B] You keep a record of your encounters with monstrous foes, and you are considered trained in all knowledge skills for the purposes of monster knowledge checks. In addition, once per day you may swap a daily power with the “monstrous” keyword, with another “monstrous” daily as a free action. At 11th level you may do this swap twice per day, and at 21st level thrice per day. [B]Guard[/B] At the start of your turn declare one type of monster you are guarding against (e.g. kobolds or black dragons). You gain +4 AC against attacks from that monster type as long as you are not wearing heavy armor and have one hand free. You may change the type of monster you are guarding against at the start of your turn. [B]Oath[/B] Choose one of these oaths you have sword yourself to: [I]Oath of the Hunter:[/I] When you push or pull an enemy it provokes attacks of opportunity. [I]Oath of the Truth Seeker: [/I]When you push or pull an enemy it loses any concealment until the end of your next turn. [/QUOTE]
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