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General Tabletop Discussion
*Pathfinder & Starfinder
Community designed martial controller
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<blockquote data-quote="Drakard" data-source="post: 4730072" data-attributes="member: 69223"><p>I'm really into the idea of a Melee Controller, and I personally think the best way is to do a Martial Artist/ Monk type class. I've always been in to martial arts myself, but never played a monk 3rd edition cause they were just too hard hitting, and it didnt flow the way it should. But a 4th edition MC monk would be perfect.</p><p> </p><p>I think that the class would have two play styles. The first would be unarmed. THis style would focus on pushing/sliding/knocking/area sweeps, and above all lots of shifts. The idea would be to have attacks where you could shift say your int or wis and that would eliminate the idea of having to bunch people up and burst. So you could have some sort of knockdown ability, and you can have two targets and the ability to shift X amount of spaces. So start next to one, knock him down, shift to other and knock him down. Something along those lines. I also love the idea of disarms and grabs. This character should grab weapons from people and start using those, or just knock them from people's hands. But I think shifts are this classes friends.</p><p> </p><p>The other branch would be a staff weilding fighting style. This would be your burst version with area affect sweeps, or martial arts displays that make people back away. (example. You shift up next to your friend and then swing your staff in a full circle over head scaring the enemies around him back X amount of spaces.) </p><p> </p><p>This is what I think would work best as a pure Melee Controller. I'll try and brainstorm some lvl 1-3 ideas.</p></blockquote><p></p>
[QUOTE="Drakard, post: 4730072, member: 69223"] I'm really into the idea of a Melee Controller, and I personally think the best way is to do a Martial Artist/ Monk type class. I've always been in to martial arts myself, but never played a monk 3rd edition cause they were just too hard hitting, and it didnt flow the way it should. But a 4th edition MC monk would be perfect. I think that the class would have two play styles. The first would be unarmed. THis style would focus on pushing/sliding/knocking/area sweeps, and above all lots of shifts. The idea would be to have attacks where you could shift say your int or wis and that would eliminate the idea of having to bunch people up and burst. So you could have some sort of knockdown ability, and you can have two targets and the ability to shift X amount of spaces. So start next to one, knock him down, shift to other and knock him down. Something along those lines. I also love the idea of disarms and grabs. This character should grab weapons from people and start using those, or just knock them from people's hands. But I think shifts are this classes friends. The other branch would be a staff weilding fighting style. This would be your burst version with area affect sweeps, or martial arts displays that make people back away. (example. You shift up next to your friend and then swing your staff in a full circle over head scaring the enemies around him back X amount of spaces.) This is what I think would work best as a pure Melee Controller. I'll try and brainstorm some lvl 1-3 ideas. [/QUOTE]
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Community designed martial controller
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