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<blockquote data-quote="AbdulAlhazred" data-source="post: 4730186" data-attributes="member: 82106"><p>I think the monk idea is a pretty viable concept too. One note, disarming is a sort of troublesome concept in 4e when used by characters because monsters simply don't generally have any stats for what they would use as an unarmed attack. If you simply say "the monster cannot use this attack anymore" then a lot of monsters are neutered, they just don't HAVE any non weapon attack, particularly lower level monsters. For a homebrew class it isn't a fatal flaw, you can always come up with a suitable ruling, but it does add to the DM workload somewhat.</p><p></p><p>Other than that I think the monk works fine as you've outlined. It would be pretty much an 'anti-warlord' in game mechanics terms. Arrow breaking would be another fairly iconic fluff you could base some powers on, and there you don't run into the disarming problem.</p><p></p><p>I'd think you would want a class feature that gave the character an AC and maybe Reflex buff while wearing cloth armor to basically make AC and Reflex on par with other characters wearing hide armor, just so you won't have the oddity of hide armor wearing shield bearing monks wandering around.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4730186, member: 82106"] I think the monk idea is a pretty viable concept too. One note, disarming is a sort of troublesome concept in 4e when used by characters because monsters simply don't generally have any stats for what they would use as an unarmed attack. If you simply say "the monster cannot use this attack anymore" then a lot of monsters are neutered, they just don't HAVE any non weapon attack, particularly lower level monsters. For a homebrew class it isn't a fatal flaw, you can always come up with a suitable ruling, but it does add to the DM workload somewhat. Other than that I think the monk works fine as you've outlined. It would be pretty much an 'anti-warlord' in game mechanics terms. Arrow breaking would be another fairly iconic fluff you could base some powers on, and there you don't run into the disarming problem. I'd think you would want a class feature that gave the character an AC and maybe Reflex buff while wearing cloth armor to basically make AC and Reflex on par with other characters wearing hide armor, just so you won't have the oddity of hide armor wearing shield bearing monks wandering around. [/QUOTE]
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