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<blockquote data-quote="quixoteles" data-source="post: 4140649" data-attributes="member: 59883"><p>1. My POL is The Corpse of the Beast. I am not so sure about DND size classes, but This massive beast from ancient ancient times and from the place where abberants come from was killed aeons ago and is sitting in this sierra rotting away, no one has ever seen the whole of the abomination, only parts of it. It's just this huge corpse, and around it forests, plains, deserts form, some places, corrupted things live hollowed out and made lives there, all manner of abberants upset the nature around them, and it's nature corrupts good noble creatures such as canines, and men fall prey to dark emotions like envy, and avarice in the sight of it. The people have never seen a sunset, or a sun rise for fear to look at it's corrupting countenance at dusk. It is said the if you look at the Beast at dusk, your doppleganger will come for everything that is yours.</p><p></p><p>The Beggars Parade in my game is a collection of adventure's that do good deeds in exchange for hospitality around The Corpse of the Beast, it's sort part circus, part necessary duty, part mob of character classes dedicated to protecting those in the shadow of the beast from it's corruption. All the PC's are lovingly referred to as the Beggars Parade and in addition to character classes there are many people: beggars, lepers, outcasts, philosophers, and emissaries from many races that travel along. The point of the beggar's parade is sort of a roaming set of characters that would populate every inn, and camp necessary , as well as allow people to freely switch character in my DEMO games.</p></blockquote><p></p>
[QUOTE="quixoteles, post: 4140649, member: 59883"] 1. My POL is The Corpse of the Beast. I am not so sure about DND size classes, but This massive beast from ancient ancient times and from the place where abberants come from was killed aeons ago and is sitting in this sierra rotting away, no one has ever seen the whole of the abomination, only parts of it. It's just this huge corpse, and around it forests, plains, deserts form, some places, corrupted things live hollowed out and made lives there, all manner of abberants upset the nature around them, and it's nature corrupts good noble creatures such as canines, and men fall prey to dark emotions like envy, and avarice in the sight of it. The people have never seen a sunset, or a sun rise for fear to look at it's corrupting countenance at dusk. It is said the if you look at the Beast at dusk, your doppleganger will come for everything that is yours. The Beggars Parade in my game is a collection of adventure's that do good deeds in exchange for hospitality around The Corpse of the Beast, it's sort part circus, part necessary duty, part mob of character classes dedicated to protecting those in the shadow of the beast from it's corruption. All the PC's are lovingly referred to as the Beggars Parade and in addition to character classes there are many people: beggars, lepers, outcasts, philosophers, and emissaries from many races that travel along. The point of the beggar's parade is sort of a roaming set of characters that would populate every inn, and camp necessary , as well as allow people to freely switch character in my DEMO games. [/QUOTE]
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