Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[Community Project] The Crucible
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ishamael" data-source="post: 24077" data-attributes="member: 318"><p>I posted this in House Rules, but it doesn't seem to get the same traffic as it did since "The Great Migration".</p><p></p><p>anyway..</p><p></p><p>I was working on my new setting when inspiration struck me. Who else would be interested in putting together a campaign setting similar to the way Deamonforge was done?</p><p></p><p>The world is a bit "grittier" than others. Kinda like Ravenloft meets Dark Sun meets Greyhawk meets our own possible future. Magic is very rare, while psionics is only slightly more common. Even rarer than Arcane magic, is Divine magic. The gods have all but left the world (Though the pantheon is not yet defined.)</p><p></p><p>War is also a huge part of the setting. Many, if not all of the existing nations are in at least some state of conflict. Either with other nations, or the Legion, a goblinoid army from the north.</p><p></p><p>Rules: As stated before, Spellcasting is very rare. The Sorcerer is a prestige class that anyone with 4 ranks in Knowledge: Arcane can get into. Paladins are the only class capable of divine magic. To balance the Sorcerer (who actually learns and casts spells like a D&D Wizard), they gain access to healing spells. However, their healing spells do not actually heal hit points, they convert them to subdual damage.</p><p></p><p>Very likely Ken Hood's Grim and Gritty system will be used. Those not familiar with it should really check it out. See here: <a href="http://www.sleepingimperium.rpghost.com/downloads/GrimNGrittyHitPointRules.pdf" target="_blank">http://www.sleepingimperium.rpghost.com/downloads/GrimNGrittyHitPointRules.pdf</a></p><p></p><p>As you read through some of the "history" of the world, some will seem a bit familiar. I am attempting to put together a fantasy world that, on the surface, is very different from our own, yet actually takes place about 2,000 years into our post-apacolyptic future. If I may use such cliche terms. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm looking for individual's capable of taking ideas and running with them. </p><p></p><p>Let me know if you are interested. We can discuss it here or by e-mail.</p><p></p><p>Here is a bit to wet your appetite:</p><p></p><p>Table of Contents: (So far...)</p><p></p><p><strong>Chapter 1: The Crucible</strong> </p><p>History</p><p>Day in the life of…</p><p></p><p><strong>Chapter 2: Characters</strong> </p><p></p><p><strong>Races</strong> </p><p>Humans </p><p>Dwarves (Droman)</p><p>Elves (Prane)</p><p>Halflings (Hinolians)</p><p>Half-Elf (Praris)</p><p>Half-Dwarf (Drale)</p><p></p><p><strong>Classes</strong> </p><p>Barbarian – not changed</p><p>Fighter – better skills</p><p>Rogue – not changed</p><p>Mystic – psychic monk replacement</p><p>Paladin – minor changes</p><p>Ranger – no spells, major changes</p><p>Gifted – psychic</p><p></p><p><strong>Feats</strong> </p><p>Regional Feats</p><p></p><p><strong>Equipment</strong> </p><p>New Weapons, Armor and Equipment</p><p>Piecemeal armor rules</p><p>New metals and materials</p><p></p><p><strong>Prestige Classes</strong> </p><p>Sorcerers - only arcane casters</p><p></p><p><strong>Chapter 3: Way of the Warrior</strong> </p><p></p><p>Grim and Gritty Combat</p><p>Martial Arts Rules</p><p></p><p><strong>Chapter 4: The Supernatural</strong> </p><p></p><p>The Faith – paladin rules and the gods</p><p>Psionics – skills and feats system</p><p>Magic – changes to spellcasting and spells</p><p>Magic & Psionic Items – new stuff</p><p></p><p><strong>Chapter 5: Geography and Cosmology</strong> </p><p></p><p>Amria</p><p>Kardon</p><p>Vector</p><p>Salistan</p><p>Chrimsha</p><p>Targis</p><p>Mondrael</p><p>The Legion</p><p>The Planes (Ethereal, shadow, Astral)</p><p></p><p><strong>Chapter 6: Appendix</strong> </p><p>New creatures</p><p></p><p></p><p>Exerpt from <strong>HISTORY</strong></p><p></p><p> </p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ishamael, post: 24077, member: 318"] I posted this in House Rules, but it doesn't seem to get the same traffic as it did since "The Great Migration". anyway.. I was working on my new setting when inspiration struck me. Who else would be interested in putting together a campaign setting similar to the way Deamonforge was done? The world is a bit "grittier" than others. Kinda like Ravenloft meets Dark Sun meets Greyhawk meets our own possible future. Magic is very rare, while psionics is only slightly more common. Even rarer than Arcane magic, is Divine magic. The gods have all but left the world (Though the pantheon is not yet defined.) War is also a huge part of the setting. Many, if not all of the existing nations are in at least some state of conflict. Either with other nations, or the Legion, a goblinoid army from the north. Rules: As stated before, Spellcasting is very rare. The Sorcerer is a prestige class that anyone with 4 ranks in Knowledge: Arcane can get into. Paladins are the only class capable of divine magic. To balance the Sorcerer (who actually learns and casts spells like a D&D Wizard), they gain access to healing spells. However, their healing spells do not actually heal hit points, they convert them to subdual damage. Very likely Ken Hood's Grim and Gritty system will be used. Those not familiar with it should really check it out. See here: [url]http://www.sleepingimperium.rpghost.com/downloads/GrimNGrittyHitPointRules.pdf[/url] As you read through some of the "history" of the world, some will seem a bit familiar. I am attempting to put together a fantasy world that, on the surface, is very different from our own, yet actually takes place about 2,000 years into our post-apacolyptic future. If I may use such cliche terms. :) I'm looking for individual's capable of taking ideas and running with them. Let me know if you are interested. We can discuss it here or by e-mail. Here is a bit to wet your appetite: Table of Contents: (So far...) [B]Chapter 1: The Crucible[/B] History Day in the life of… [b]Chapter 2: Characters[/B] [b]Races[/B] Humans Dwarves (Droman) Elves (Prane) Halflings (Hinolians) Half-Elf (Praris) Half-Dwarf (Drale) [b]Classes[/B] Barbarian – not changed Fighter – better skills Rogue – not changed Mystic – psychic monk replacement Paladin – minor changes Ranger – no spells, major changes Gifted – psychic [b]Feats[/B] Regional Feats [b]Equipment[/B] New Weapons, Armor and Equipment Piecemeal armor rules New metals and materials [b]Prestige Classes[/B] Sorcerers - only arcane casters [b]Chapter 3: Way of the Warrior[/B] Grim and Gritty Combat Martial Arts Rules [b]Chapter 4: The Supernatural[/B] The Faith – paladin rules and the gods Psionics – skills and feats system Magic – changes to spellcasting and spells Magic & Psionic Items – new stuff [b]Chapter 5: Geography and Cosmology[/B] Amria Kardon Vector Salistan Chrimsha Targis Mondrael The Legion The Planes (Ethereal, shadow, Astral) [b]Chapter 6: Appendix[/B] New creatures Exerpt from [b]HISTORY[/b] :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Community Project] The Crucible
Top