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[Community Project] The Crucible
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<blockquote data-quote="trimeulose" data-source="post: 24258" data-attributes="member: 1527"><p>just a few thoughts:</p><p></p><p></p><p>make magic feared. Anyone accused off doing any kind of magic other than divine will be put to trial (salem witch trials).</p><p></p><p>make the wizards the prestige class, Sorcerers must make a roll to see if they have the "potential" to become one. There are two types of sors, trained and wild magic, wild magic is what happens when someone becomes a sor and doesn't have a trainer. Both positive and negetive effects. trained has no "fluctuation". Even still Arcane magic is highly feared. the only people that can train a sorcerer are wiz of at least 3 levels higher or trained sors 2 levs higher. To become a wizard one must have 6 ranks into knowledge arcana (which is not a cross-class skill for all but wizard). </p><p></p><p>Monks are secluded and misunderstood.</p><p></p><p>Clerics are often false, because they never truly believe. (that is why gods have taken a vacation)</p><p></p><p>Druids are near extinct. The don't really exsist, and more often than not the only people that become druids are the children of druids. In "villages" where druids exsist, Barbarian class is more prominent.</p><p></p><p>Barbarians, the "simpler" folk. exsist in the back woods. Use Druids as leaders and healers.</p><p></p><p>Bards: art long forgotten. to take as prestige class must have 8 ranks into perform and 6 ranks in knowledge arcana. Arcane magic is hunted.</p><p></p><p>Rogues: common place. Some guilds are publically known. People have become resistant to the attacks of rogues, decrease damage die for SA to 1d4</p><p></p><p>Fighters: Best of the warriors in the land. Warriors are a dime a dozen. Fighters are more often seen as leaders of small raiding squads. They tend to be more intelligent than the average person because of the things they have seen. Pre req: Int 13</p><p></p><p>Wizards, spells take massive amounts of time and energy to research. Spells cost spell level squared days to research and twice that to master it. All spell cost 200 x spell level squared xp to research. half that to master. A spell must be mastered before a metamagic feat can be applied. this includes scribe scroll. Arcane magic is hunted. To take a meta magic feat, square the amount that the spells level increases and multiply it by 3 that is the number of weeks it takes to learn a metamagic feat.</p><p></p><p></p><p>magical beasts and beasts that have magical lineage are rare as they have been hunted to near extinction (or extinction in most cases)</p></blockquote><p></p>
[QUOTE="trimeulose, post: 24258, member: 1527"] just a few thoughts: make magic feared. Anyone accused off doing any kind of magic other than divine will be put to trial (salem witch trials). make the wizards the prestige class, Sorcerers must make a roll to see if they have the "potential" to become one. There are two types of sors, trained and wild magic, wild magic is what happens when someone becomes a sor and doesn't have a trainer. Both positive and negetive effects. trained has no "fluctuation". Even still Arcane magic is highly feared. the only people that can train a sorcerer are wiz of at least 3 levels higher or trained sors 2 levs higher. To become a wizard one must have 6 ranks into knowledge arcana (which is not a cross-class skill for all but wizard). Monks are secluded and misunderstood. Clerics are often false, because they never truly believe. (that is why gods have taken a vacation) Druids are near extinct. The don't really exsist, and more often than not the only people that become druids are the children of druids. In "villages" where druids exsist, Barbarian class is more prominent. Barbarians, the "simpler" folk. exsist in the back woods. Use Druids as leaders and healers. Bards: art long forgotten. to take as prestige class must have 8 ranks into perform and 6 ranks in knowledge arcana. Arcane magic is hunted. Rogues: common place. Some guilds are publically known. People have become resistant to the attacks of rogues, decrease damage die for SA to 1d4 Fighters: Best of the warriors in the land. Warriors are a dime a dozen. Fighters are more often seen as leaders of small raiding squads. They tend to be more intelligent than the average person because of the things they have seen. Pre req: Int 13 Wizards, spells take massive amounts of time and energy to research. Spells cost spell level squared days to research and twice that to master it. All spell cost 200 x spell level squared xp to research. half that to master. A spell must be mastered before a metamagic feat can be applied. this includes scribe scroll. Arcane magic is hunted. To take a meta magic feat, square the amount that the spells level increases and multiply it by 3 that is the number of weeks it takes to learn a metamagic feat. magical beasts and beasts that have magical lineage are rare as they have been hunted to near extinction (or extinction in most cases) [/QUOTE]
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