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Comoare the wish list to the playtest
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<blockquote data-quote="seregil" data-source="post: 5923392" data-attributes="member: 38425"><p>A while ago, I had this thread: <a href="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/321236-innovations-id-like-keep-5e.html" target="_blank">Innovations I'd like to keep.</a></p><p></p><p>So let's compare what I wanted to keep (*and many others) to what is being proposed.</p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul">Same XP table for all classes : <strong>As far as we can tell, yes, it is in there.</strong></li> <li data-xf-list-type="ul">No THAC0: <strong>yup</strong>.</li> <li data-xf-list-type="ul">Uniform mechanics. Related to previous point but applies to everything or close. Higher is better.: <strong>also there.</strong></li> <li data-xf-list-type="ul">Precise and standardized terminology. MTG's gifts to DND. Precise words with specific definitions. <strong>Yes, I think we can say that they have continued this.</strong></li> <li data-xf-list-type="ul">No racial level or class limitations: <strong>yes.</strong></li> <li data-xf-list-type="ul">Class and race treated separately: <strong>yes.</strong></li> <li data-xf-list-type="ul">Standard bonuses for Attributes. BECMI had this, AD&D did not completely. I like that 14 is always +2 etc. <strong>YEs</strong></li> <li data-xf-list-type="ul">Saving throws that make sense (For, Will, Ref) instead of RSW/DM/PTTS/BA. <strong>A bit different, but yes.</strong></li> <li data-xf-list-type="ul">Effective Rogues ( I was really sad as a thief in BECMI, level 12 before 50% chance of hide in shadows...what do I DO for 12 levels?!?). <strong>Um, I'm not sure, I have yet to analyze the rogue yet. I think so.</strong></li> <li data-xf-list-type="ul">Well balanced classes. 4E's only real advantage, IMO. <strong>Difficult to say at this moment.</strong></li> <li data-xf-list-type="ul">Different, non-homogenized classes that act, feel and work differently. <strong>Yes.</strong></li> <li data-xf-list-type="ul">Rituals. <strong>Yes, though they are more 'cast from you spell book', which is better I find.</strong></li> <li data-xf-list-type="ul">Minions.<strong> I don't know, but this is easy to implement anyways.</strong></li> </ul><p>So, looking at my wish list, I think that the pleytest is on the right track. From the reactions I am hearing, I also think we can safely say that it has addressed one of the main issues with 4e that was raised by people who did not like 4E: it <strong>FEELS </strong>like D&D.</p><p></p><p>That alone makes me hopeful.</p><p></p><p>Any of the things you wanted that made it or not?</p></blockquote><p></p>
[QUOTE="seregil, post: 5923392, member: 38425"] A while ago, I had this thread: [URL="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/321236-innovations-id-like-keep-5e.html"]Innovations I'd like to keep.[/URL] So let's compare what I wanted to keep (*and many others) to what is being proposed. [LIST] [*]Same XP table for all classes : [B]As far as we can tell, yes, it is in there.[/B] [*]No THAC0: [B]yup[/B]. [*]Uniform mechanics. Related to previous point but applies to everything or close. Higher is better.: [B]also there.[/B] [*]Precise and standardized terminology. MTG's gifts to DND. Precise words with specific definitions. [B]Yes, I think we can say that they have continued this.[/B] [*]No racial level or class limitations: [B]yes.[/B] [*]Class and race treated separately: [B]yes.[/B] [*]Standard bonuses for Attributes. BECMI had this, AD&D did not completely. I like that 14 is always +2 etc. [B]YEs[/B] [*]Saving throws that make sense (For, Will, Ref) instead of RSW/DM/PTTS/BA. [B]A bit different, but yes.[/B] [*]Effective Rogues ( I was really sad as a thief in BECMI, level 12 before 50% chance of hide in shadows...what do I DO for 12 levels?!?). [B]Um, I'm not sure, I have yet to analyze the rogue yet. I think so.[/B] [*]Well balanced classes. 4E's only real advantage, IMO. [B]Difficult to say at this moment.[/B] [*]Different, non-homogenized classes that act, feel and work differently. [B]Yes.[/B] [*]Rituals. [B]Yes, though they are more 'cast from you spell book', which is better I find.[/B] [*]Minions.[B] I don't know, but this is easy to implement anyways.[/B] [/LIST] So, looking at my wish list, I think that the pleytest is on the right track. From the reactions I am hearing, I also think we can safely say that it has addressed one of the main issues with 4e that was raised by people who did not like 4E: it [B]FEELS [/B]like D&D. That alone makes me hopeful. Any of the things you wanted that made it or not? [/QUOTE]
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