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Companies & Freelancers Distance Themselves From The New TSR
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<blockquote data-quote="Staffan" data-source="post: 8331025" data-attributes="member: 907"><p>I wouldn't call it complex, it's just nine pigeon-holes after all. Even something as nonsensical as Myers-Briggs at least gives you 16 combinations (though that's personality type, not morality). If you want to have morality and personality mechanically defined, look at something like Pendragon for a complex system. There you have thirteen different trait pairs, like Chaste / Lustful, Energetic / Lazy, or Forgiving / Vengeful, where opposing traits combine to 20. Different cultures in the game value different traits, and having values that align with your culture or with the chivalric tradition can give you various bonuses. In addition, there's a system of Passions that are more focused on a particular thing, like Love for someone, or Loyalty to someone.</p><p></p><p>If you want to make D&D's alignment work, I think Keith Baker's interpretation makes the most sense. Law/Chaos determine whether you primarily care about a particular organization, nation, or other meta-structure, or if you primarily care about individuals; and Good/Evil are essentially what you're willing to do for the things you care about. So by this token, James Bond would (in most of the movies) be Lawful Evil: he is loyal to MI6 and/or Britain, and he's willing to do pretty much anything to advance its interests. The Doctor, on the other hand, would (mostly) be Chaotic Good with some tendencies toward Neutral Good: they care little for organizations (but realize they can occasionally be useful tools), but they do care deeply for their companions and for most of the people they meet in their travels, and seek to uplift them and make them better.</p><p></p><p>I like this better than the altruistic/selfish interpretation of good/evil, because you can do enormous evil without being <strong>selfish</strong>. One might even argue that that's the most efficient kind of evil you get.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8331025, member: 907"] I wouldn't call it complex, it's just nine pigeon-holes after all. Even something as nonsensical as Myers-Briggs at least gives you 16 combinations (though that's personality type, not morality). If you want to have morality and personality mechanically defined, look at something like Pendragon for a complex system. There you have thirteen different trait pairs, like Chaste / Lustful, Energetic / Lazy, or Forgiving / Vengeful, where opposing traits combine to 20. Different cultures in the game value different traits, and having values that align with your culture or with the chivalric tradition can give you various bonuses. In addition, there's a system of Passions that are more focused on a particular thing, like Love for someone, or Loyalty to someone. If you want to make D&D's alignment work, I think Keith Baker's interpretation makes the most sense. Law/Chaos determine whether you primarily care about a particular organization, nation, or other meta-structure, or if you primarily care about individuals; and Good/Evil are essentially what you're willing to do for the things you care about. So by this token, James Bond would (in most of the movies) be Lawful Evil: he is loyal to MI6 and/or Britain, and he's willing to do pretty much anything to advance its interests. The Doctor, on the other hand, would (mostly) be Chaotic Good with some tendencies toward Neutral Good: they care little for organizations (but realize they can occasionally be useful tools), but they do care deeply for their companions and for most of the people they meet in their travels, and seek to uplift them and make them better. I like this better than the altruistic/selfish interpretation of good/evil, because you can do enormous evil without being [B]selfish[/B]. One might even argue that that's the most efficient kind of evil you get. [/QUOTE]
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