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*TTRPGs General
Companion characters as PC
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<blockquote data-quote="tsadkiel" data-source="post: 4968801" data-attributes="member: 262"><p>From what I can tell, a specialized full PC will always outdo a companion character in his area of specialty, but not by a huge margin, and the companion character will be statistically solid in all areas. They won't be nearly as versatile, though, and since they don't have dailies, they can't nova.</p><p></p><p>There are a couple of minor advantages to playing a companion, though. For one thing, you can get away with some strange builds. Tiefling warlord with 12 strength? Not a problem - your damage will suffer, your accuracy won't, so you'll still be able to deliver the bonuses right on schedule.</p><p></p><p>Similarly, companion characters don't have to worry about equipment. Ever. The dragonborn fighter in my example above has a better attack bonus while wielding his magical greatsword, but the companion doesn't lose any attack bonus or armor class while wearing a loincloth and waving a dagger around.</p><p></p><p>As I said, minor advantages at best, compared to a focused character. But if you wanted a focused character, you wouldn't want to play a companion in the first place. So in my games, it's an option if anyone wants it, I guess. I suspect none of my players will take me up on it.</p></blockquote><p></p>
[QUOTE="tsadkiel, post: 4968801, member: 262"] From what I can tell, a specialized full PC will always outdo a companion character in his area of specialty, but not by a huge margin, and the companion character will be statistically solid in all areas. They won't be nearly as versatile, though, and since they don't have dailies, they can't nova. There are a couple of minor advantages to playing a companion, though. For one thing, you can get away with some strange builds. Tiefling warlord with 12 strength? Not a problem - your damage will suffer, your accuracy won't, so you'll still be able to deliver the bonuses right on schedule. Similarly, companion characters don't have to worry about equipment. Ever. The dragonborn fighter in my example above has a better attack bonus while wielding his magical greatsword, but the companion doesn't lose any attack bonus or armor class while wearing a loincloth and waving a dagger around. As I said, minor advantages at best, compared to a focused character. But if you wanted a focused character, you wouldn't want to play a companion in the first place. So in my games, it's an option if anyone wants it, I guess. I suspect none of my players will take me up on it. [/QUOTE]
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