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General Tabletop Discussion
*Pathfinder & Starfinder
Companion Characters as PCs
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<blockquote data-quote="fenriswolf456" data-source="post: 5976348" data-attributes="member: 6687664"><p>It really just comes down to the player and the level of complexity that they enjoy for a character. A lot of people like the design aspect of building a character, choosing their traits as they level. Lots like to have tons of options in a fight. Others like to just swing their weapon and smash things. Personally, I've played companion-type characters (those statted as monsters) and I find them boring as all get out (I like options). I don't imagine many in my group would enjoy companion-type characters, we really enjoy complexity. But I can certainly see that it would be a good option for some players.</p><p> </p><p>Were these drop-ins new to 4th? To role-playing in general? Throwing a fully made 7th level character at a person with no familiarity with the game can be very daunting, especially with some of the class types. Personally, I would have been more inclined to encourage that player to make their own character, with some help for developing ideas and combinations of abilities. I find it a lot easier to understand how a character works if I made them, rather than being just given a sheet of a character that might not even interest me.</p></blockquote><p></p>
[QUOTE="fenriswolf456, post: 5976348, member: 6687664"] It really just comes down to the player and the level of complexity that they enjoy for a character. A lot of people like the design aspect of building a character, choosing their traits as they level. Lots like to have tons of options in a fight. Others like to just swing their weapon and smash things. Personally, I've played companion-type characters (those statted as monsters) and I find them boring as all get out (I like options). I don't imagine many in my group would enjoy companion-type characters, we really enjoy complexity. But I can certainly see that it would be a good option for some players. Were these drop-ins new to 4th? To role-playing in general? Throwing a fully made 7th level character at a person with no familiarity with the game can be very daunting, especially with some of the class types. Personally, I would have been more inclined to encourage that player to make their own character, with some help for developing ideas and combinations of abilities. I find it a lot easier to understand how a character works if I made them, rather than being just given a sheet of a character that might not even interest me. [/QUOTE]
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