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Companion Characters as PCs
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<blockquote data-quote="Neonchameleon" data-source="post: 5978253" data-attributes="member: 87792"><p>Thieves are something you need to get your head round. Either you understand the tricks or you have to be walked through them. And you need to figure out Combat Advantage. They are much subtler as a class than they look!</p><p> </p><p>I'd go for four classes that I consider as simple as Companion Classes for new PCs.</p><p> </p><p>1: Slayer</p><p>2: Knight</p><p>3: Hunter</p><p>4: Elementalist Sorceror</p><p> </p><p>With all the first three I'd give them a custom half side of A4 as a writeup rather than the character sheet and power cards. From experience I've found a pregen full PC knight designed to feel big*, and a pregen Hunter (with Twin Strike) both to be effective for new players.</p><p> </p><p>* Dwarf with a magic craghammer that knocks all enemies around him down whenever he reduces someone to 0hp. Stances: Hammer Hands with Bludgeon Expertise and Defend the Line with World Serpent's Grasp. So it's either slamming the enemy backwards into something nasty or knocking them down. Simple and evocative - and level 9 wasn't a problem.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5978253, member: 87792"] Thieves are something you need to get your head round. Either you understand the tricks or you have to be walked through them. And you need to figure out Combat Advantage. They are much subtler as a class than they look! I'd go for four classes that I consider as simple as Companion Classes for new PCs. 1: Slayer 2: Knight 3: Hunter 4: Elementalist Sorceror With all the first three I'd give them a custom half side of A4 as a writeup rather than the character sheet and power cards. From experience I've found a pregen full PC knight designed to feel big*, and a pregen Hunter (with Twin Strike) both to be effective for new players. * Dwarf with a magic craghammer that knocks all enemies around him down whenever he reduces someone to 0hp. Stances: Hammer Hands with Bludgeon Expertise and Defend the Line with World Serpent's Grasp. So it's either slamming the enemy backwards into something nasty or knocking them down. Simple and evocative - and level 9 wasn't a problem. [/QUOTE]
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