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Companion Characters...how's it working out?
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<blockquote data-quote="weem" data-source="post: 5134984" data-attributes="member: 9470"><p>I actually used one 2 games ago to fill in for a player who couldn't make it - the "Leader" in fact.</p><p></p><p>I was a little worried because they were relying on the companion to be their healer, and there were only 3 players (so 4 "people" counting the companion). I ran them against a tough Elite and a few others and they did fine. It was tough, but they made it so it worked out better than I was expecting.</p><p></p><p>Usually, when I want an NPC who will be fighting along side the PC's (when they are all playing), I build the character in the Monster Builder, but I think if the NPC is filling in for a missing PC, the CC is the better way to go in the case of the Leader and Defender - in those two roles, I think you need (or should to be safe) make sure they are working with proper powers that define their 'jobs'. Strikers and Controllers I feel are easier to setup in the MB than Leaders and Defenders, so I would probably (at least at this point) continue to build them there instead.</p><p></p><p>This is all in my experience anyway - ymmv <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="weem, post: 5134984, member: 9470"] I actually used one 2 games ago to fill in for a player who couldn't make it - the "Leader" in fact. I was a little worried because they were relying on the companion to be their healer, and there were only 3 players (so 4 "people" counting the companion). I ran them against a tough Elite and a few others and they did fine. It was tough, but they made it so it worked out better than I was expecting. Usually, when I want an NPC who will be fighting along side the PC's (when they are all playing), I build the character in the Monster Builder, but I think if the NPC is filling in for a missing PC, the CC is the better way to go in the case of the Leader and Defender - in those two roles, I think you need (or should to be safe) make sure they are working with proper powers that define their 'jobs'. Strikers and Controllers I feel are easier to setup in the MB than Leaders and Defenders, so I would probably (at least at this point) continue to build them there instead. This is all in my experience anyway - ymmv ;) [/QUOTE]
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