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Companion Characters...how's it working out?
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<blockquote data-quote="Dykstrav" data-source="post: 5135258" data-attributes="member: 40522"><p>I've used companion characters quite often, especially to deal with "cleric syndrome." (That is, players that hate the leader roles, and therefore, the group lacks a leader.) What I think is really neat is that it gives players the chance to try out a new character type for a session or two without committing to playing an entirely new character.</p><p></p><p>Based on a companion character test drive, I've had two players play different character types that they otherwise have never tried before.</p><p></p><p>I actually want to write a sourcebook of companion characters for 4E. It'd be neat to have a variety of companion characters at your fingertips.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5135258, member: 40522"] I've used companion characters quite often, especially to deal with "cleric syndrome." (That is, players that hate the leader roles, and therefore, the group lacks a leader.) What I think is really neat is that it gives players the chance to try out a new character type for a session or two without committing to playing an entirely new character. Based on a companion character test drive, I've had two players play different character types that they otherwise have never tried before. I actually want to write a sourcebook of companion characters for 4E. It'd be neat to have a variety of companion characters at your fingertips. [/QUOTE]
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Companion Characters...how's it working out?
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