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Companion Thread to 5E Survivor - Adventures
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<blockquote data-quote="RealAlHazred" data-source="post: 9111572" data-attributes="member: 25818"><p>My players loved, loved, loved the lizardfolk encounters at Dunwater. I gave the various lizardfolk vibrant personalities that I telegraphed with their body decorations. I also really polished the encounter with Thousand-Teeth.</p><p></p><p>When they scouts escorted them to Thousand-Teeth's favored pond, the PCs rapidly located an oversized crocodile in there. Using good tactics, they spread out, spellcasting PCs remaining near the shore by a lone willow tree, while the front-line guys climbed up an island in the pond to get at the croc. They managed to kill it without real issue.</p><p></p><p>Then the island heaved up, and Thousand-Teeth shook the intruders off of its back, scattering them around the pond.</p><p></p><p>The most memorable part for the PCs was when Thousand-Teeth had cornered the spellcasters who had climbed up the willow tree, heaving itself up the bottom of the trunk, bending the whole tree down in an effort to get them. I severely jazzed up Thousand-Teeth -- it was Huge (maybe Gargantuan, I don't recall), and I gave it Magic Resistance, an Int of 8, and some good ambush-predator tactics I picked up watching a few crocodile nature videos. When the whole tree shook, and spellcasters were desperately abandoning their spellcasting to hold on with both hands, there was genuine panic in a few players' faces, and I knew they'd remember the fight.</p><p></p><p>In the end, a couple of the lizardfolk who they had first met on the smugglers' ship came up and provided much-needed fire support (one of the two was killed, IIRC), and that cemented the PCs' efforts to try to find a diplomatic solution for the Port Royal/Dunwater situation, since they now cared about NPCs from <em>both sides</em>...</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9111572, member: 25818"] My players loved, loved, loved the lizardfolk encounters at Dunwater. I gave the various lizardfolk vibrant personalities that I telegraphed with their body decorations. I also really polished the encounter with Thousand-Teeth. When they scouts escorted them to Thousand-Teeth's favored pond, the PCs rapidly located an oversized crocodile in there. Using good tactics, they spread out, spellcasting PCs remaining near the shore by a lone willow tree, while the front-line guys climbed up an island in the pond to get at the croc. They managed to kill it without real issue. Then the island heaved up, and Thousand-Teeth shook the intruders off of its back, scattering them around the pond. The most memorable part for the PCs was when Thousand-Teeth had cornered the spellcasters who had climbed up the willow tree, heaving itself up the bottom of the trunk, bending the whole tree down in an effort to get them. I severely jazzed up Thousand-Teeth -- it was Huge (maybe Gargantuan, I don't recall), and I gave it Magic Resistance, an Int of 8, and some good ambush-predator tactics I picked up watching a few crocodile nature videos. When the whole tree shook, and spellcasters were desperately abandoning their spellcasting to hold on with both hands, there was genuine panic in a few players' faces, and I knew they'd remember the fight. In the end, a couple of the lizardfolk who they had first met on the smugglers' ship came up and provided much-needed fire support (one of the two was killed, IIRC), and that cemented the PCs' efforts to try to find a diplomatic solution for the Port Royal/Dunwater situation, since they now cared about NPCs from [I]both sides[/I]... [/QUOTE]
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