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Companion thread to 5E Survivor: Species
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<blockquote data-quote="EzekielRaiden" data-source="post: 8875788" data-attributes="member: 6790260"><p>You have to remember, 3e was built on a <em>"naturalism" über alles</em> mentality: "naturalism" (note the quotes) trumps almost literally ALL other considerations, no matter what. If it is frustrating, dull, tedious, or slow, but more "naturalistic" than something that isn't, 3e/3.5e/PF will accept all of those and do so without the slightest shred of remorse.</p><p></p><p>One of the things classified as "naturalism" is having to <em>earn</em> your play-experience. You don't get to <em>start</em> as a cool fantasy hero doing cool fantasy things. You have to earn that, 4head! You have to go through several levels of proving that you <em>deserve</em> the skills you want to make use of. This, of course, means you have to meet a prescribed set of characteristics if you want to grow in the ways you'd like to, and if you don't meet those prescribed characteristics, you haven't earned the right to the stuff you want to do.</p><p></p><p>This is one of the relatively rare places where 5e actually (sort of...) broke from 3e as opposed to hewing to it as close as possible without simply duplicating it. That is, you don't have to spend 3 levels as a Fighter and 3 levels as a Wizard before you're <em>allowed</em> to become an Eldritch Knight--you just <em>are</em> one as soon as you hit Fighter 3, same level every Fighter becomes fully operational. The idea is still <em>present</em>, in that a lot of key/thematically-essential features only kick in at high levels (e.g. Bardic Inspiration is <em>stupidly</em> precious until Bard 5 because you'll have, <em>at most</em>, 4 uses a day and that only if you're a Custom Lineage with +2 Cha and a feat that gives +1 Cha.) But they at least <em>tried</em> to deal with that extremely frustrating aspect of 3rd edition, and I try to recognize such efforts in the rare places where they occur.</p><p></p><p></p><p>Depends on the artist. Some artists like the "bodybuilder" type where it's nearly a straight line from armpit to upper thigh. Others prefer a more defined waist. And some, it's more a function of the clothing they wear (heavy armor, in general, <em>should not</em> have a sharply-defined "waist," as that's an incredibly dangerous weakness) than of their actual body plan.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8875788, member: 6790260"] You have to remember, 3e was built on a [I]"naturalism" über alles[/I] mentality: "naturalism" (note the quotes) trumps almost literally ALL other considerations, no matter what. If it is frustrating, dull, tedious, or slow, but more "naturalistic" than something that isn't, 3e/3.5e/PF will accept all of those and do so without the slightest shred of remorse. One of the things classified as "naturalism" is having to [I]earn[/I] your play-experience. You don't get to [I]start[/I] as a cool fantasy hero doing cool fantasy things. You have to earn that, 4head! You have to go through several levels of proving that you [I]deserve[/I] the skills you want to make use of. This, of course, means you have to meet a prescribed set of characteristics if you want to grow in the ways you'd like to, and if you don't meet those prescribed characteristics, you haven't earned the right to the stuff you want to do. This is one of the relatively rare places where 5e actually (sort of...) broke from 3e as opposed to hewing to it as close as possible without simply duplicating it. That is, you don't have to spend 3 levels as a Fighter and 3 levels as a Wizard before you're [I]allowed[/I] to become an Eldritch Knight--you just [I]are[/I] one as soon as you hit Fighter 3, same level every Fighter becomes fully operational. The idea is still [I]present[/I], in that a lot of key/thematically-essential features only kick in at high levels (e.g. Bardic Inspiration is [I]stupidly[/I] precious until Bard 5 because you'll have, [I]at most[/I], 4 uses a day and that only if you're a Custom Lineage with +2 Cha and a feat that gives +1 Cha.) But they at least [I]tried[/I] to deal with that extremely frustrating aspect of 3rd edition, and I try to recognize such efforts in the rare places where they occur. Depends on the artist. Some artists like the "bodybuilder" type where it's nearly a straight line from armpit to upper thigh. Others prefer a more defined waist. And some, it's more a function of the clothing they wear (heavy armor, in general, [I]should not[/I] have a sharply-defined "waist," as that's an incredibly dangerous weakness) than of their actual body plan. [/QUOTE]
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