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Companion thread to 5E Survivor: Species
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<blockquote data-quote="EzekielRaiden" data-source="post: 8875992" data-attributes="member: 6790260"><p>My counter on this is:</p><p></p><p>You can get the "help a town against a goblinoid horde" <em>and</em> still get to do the cool things. Like...those aren't at all mutually exclusive. Nor is there even the slightest hint of requiring anything like "the power fantasy of killing a demon lord of hell before they ever get an action." (Frankly, I consider that sort of rocket-tag <em>equally boring</em> from the opposite direction. When you vaporize an encounter as soon as it's begun, there's no tension, no interest, no <em>value</em> to the exchange.)</p><p></p><p>I want to be able to throw my sword at a distant warg-rider and then teleport to where my sword just went. Or to drive a hobgoblin swordsman away from his comrades because by my deity's power I am stronger when I stand alone. Or to call up the soaring eagle spirit that has guided my people for generations, that we may rain swift arrows upon the rampaging horde.</p><p></p><p>I don't want to spend 4 levels (of the size and rate expected in 3e, I mean) barely able to cast a spell or stab an enemy before I'm <em>allowed</em> to be a stealthy mage-thief. 5e made an attempt (IMO not a very successful one*) to standardize starting at 3rd level for veteran players, with levels 1 and 2 being "training wheels" levels for brand-new players or players specifically wanting the "zero to hero" experience, but they did at least make it so <em>most</em> of the time** these levels go by very quickly and you get to the level where most characters have their starting kit within a few sessions, rather than taking several months even with weekly sessions.</p><p></p><p>*Because way, way, way, WAY too many DMs still think every character HAS to start at level 1. Finding games that start higher than 1 is uncommon; convincing someone to start higher than 1 is like pulling teeth, I swear to God.</p><p>**Several games I've been in have kept the players stuck at level 1 for almost a month, and clearly they would've been at level 2 for just as long if not longer....but almost all of those games have petered out before that could happen because the players lost interest.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8875992, member: 6790260"] My counter on this is: You can get the "help a town against a goblinoid horde" [I]and[/I] still get to do the cool things. Like...those aren't at all mutually exclusive. Nor is there even the slightest hint of requiring anything like "the power fantasy of killing a demon lord of hell before they ever get an action." (Frankly, I consider that sort of rocket-tag [I]equally boring[/I] from the opposite direction. When you vaporize an encounter as soon as it's begun, there's no tension, no interest, no [I]value[/I] to the exchange.) I want to be able to throw my sword at a distant warg-rider and then teleport to where my sword just went. Or to drive a hobgoblin swordsman away from his comrades because by my deity's power I am stronger when I stand alone. Or to call up the soaring eagle spirit that has guided my people for generations, that we may rain swift arrows upon the rampaging horde. I don't want to spend 4 levels (of the size and rate expected in 3e, I mean) barely able to cast a spell or stab an enemy before I'm [I]allowed[/I] to be a stealthy mage-thief. 5e made an attempt (IMO not a very successful one*) to standardize starting at 3rd level for veteran players, with levels 1 and 2 being "training wheels" levels for brand-new players or players specifically wanting the "zero to hero" experience, but they did at least make it so [I]most[/I] of the time** these levels go by very quickly and you get to the level where most characters have their starting kit within a few sessions, rather than taking several months even with weekly sessions. *Because way, way, way, WAY too many DMs still think every character HAS to start at level 1. Finding games that start higher than 1 is uncommon; convincing someone to start higher than 1 is like pulling teeth, I swear to God. **Several games I've been in have kept the players stuck at level 1 for almost a month, and clearly they would've been at level 2 for just as long if not longer....but almost all of those games have petered out before that could happen because the players lost interest. [/QUOTE]
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