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<blockquote data-quote="Argyle King" data-source="post: 8876006" data-attributes="member: 58416"><p>That's all fine to me. </p><p></p><p>But, again, it depends on how "cool" is defined and what kind of game I want. </p><p></p><p>Teleporting around and all of that can be very fun. But, in some cases, I would find that less cool than being in a bloody clash of steel, needing to lead troops up a siege ladder, or any number of things that may embrace a more dirty and grounded way of doing things. </p><p></p><p>Funny enough, 3rd Edition (which I wasn't defending) advertising being that type of game while not actually being that in play was part of what started my initial interest in trying other ttrpgs (which I eventually did during 4E).</p><p></p><p>Later, I picked up 4E. I highly enjoyed 4E when I wanted something more like the style of game you mentioned above. I loved the vibe that the 4E preview books had and wish more of that aesthetic had stayed in the game. But, when I wanted to deviate from that, I found that it was a poor fit for a lot of the other styles of stories I wanted to play.</p><p></p><p>Though, really, it was more of what 4E got "right" than "wrong" which fully pushed me to try other games. I loved a lot of early lore and how things were described, but didn't find that described world reflected very well in what was happening at the table. I also preferred the lessened power curve between levels, eventually realizing that maybe I wanted an experience which was less tied to levels rushing to an end-of-the-world scenario. </p><p></p><p>Some of my favorite experiences with 4E were in games that didn't look like typical fantasy (or even a D&D setting) at all. </p><p></p><p>Still, all of that can be "cool" if it's what I'm in the mood for. It also depends upon context. </p><p></p><p>The teleporting sword is something that could be pretty cool as a routine thing if I'm playing something more in the vein of 90s-Xmen; a Mythic hero like Beowulf, DBZ, or etc. </p><p></p><p>If I'm wanting an experience which veers more toward the cave scenes in 13th Warrior; slower/rarer magic in an R.E. Howard story; or an exchange of broadsides by ships, I would expect that to be rarer -with "cool" being something which may very well be a mostly mundane item with minor magical qualities or being chosen to be knighted.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8876006, member: 58416"] That's all fine to me. But, again, it depends on how "cool" is defined and what kind of game I want. Teleporting around and all of that can be very fun. But, in some cases, I would find that less cool than being in a bloody clash of steel, needing to lead troops up a siege ladder, or any number of things that may embrace a more dirty and grounded way of doing things. Funny enough, 3rd Edition (which I wasn't defending) advertising being that type of game while not actually being that in play was part of what started my initial interest in trying other ttrpgs (which I eventually did during 4E). Later, I picked up 4E. I highly enjoyed 4E when I wanted something more like the style of game you mentioned above. I loved the vibe that the 4E preview books had and wish more of that aesthetic had stayed in the game. But, when I wanted to deviate from that, I found that it was a poor fit for a lot of the other styles of stories I wanted to play. Though, really, it was more of what 4E got "right" than "wrong" which fully pushed me to try other games. I loved a lot of early lore and how things were described, but didn't find that described world reflected very well in what was happening at the table. I also preferred the lessened power curve between levels, eventually realizing that maybe I wanted an experience which was less tied to levels rushing to an end-of-the-world scenario. Some of my favorite experiences with 4E were in games that didn't look like typical fantasy (or even a D&D setting) at all. Still, all of that can be "cool" if it's what I'm in the mood for. It also depends upon context. The teleporting sword is something that could be pretty cool as a routine thing if I'm playing something more in the vein of 90s-Xmen; a Mythic hero like Beowulf, DBZ, or etc. If I'm wanting an experience which veers more toward the cave scenes in 13th Warrior; slower/rarer magic in an R.E. Howard story; or an exchange of broadsides by ships, I would expect that to be rarer -with "cool" being something which may very well be a mostly mundane item with minor magical qualities or being chosen to be knighted. [/QUOTE]
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