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Companion thread to 5E Survivor: Species
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<blockquote data-quote="Argyle King" data-source="post: 8876057" data-attributes="member: 58416"><p>It can happen. That doesn't mean it is well rewarded or well supported.</p><p></p><p>For example, taking the Leadership feat and having an army of followers in 3rd Edition sounds like a cool idea. However, I very quickly learned that the army of followers gained is virtually useless against any kind of threat I might face. Instead, I was better off having the followers act more like a NASCAR pit crew working to support my PC by churning out magic items and stuff like that. Powerful? Potentially. The experience I wanted? Not even close. </p><p></p><p>As for being a knight... again, you can do it. But having a horse and being mounted (something which should be a positive) very quickly became a liability. The horse likely isn't surviving even minor spellcasting on the part of an enemy.</p><p></p><p>If I'm playing in a game built around the expectations of common attack magic and wirefu combat, that's a very different set of assumptions about how the game works works and how I'll interact with that as a player. </p><p></p><p>Another example that relates to a species/race thread is something as simple as whether or not a dragonborn has a tail. That could be something which is just fluff and aesthetic like it is in D&D, or that could mean I have an appendage with which to make attacks (or be targeted by them).</p><p></p><p>That's just looking at combat. </p><p></p><p>How does the world work? </p><p></p><p>Am I expected to have magic items or a fantastical beast as a mount for my character to function properly? That changes what I buy and how the economy works. </p><p></p><p>Some games don't have levels at all, so there isn't an expectation of wealth or items. </p><p></p><p>Are flying creatures common? Teleporting?</p><p></p><p>How I would go about building a castle and where I would put it is different. </p><p></p><p>What about social interactions? Am I dealing with the a-hole version of changelings I mentioned a few pages ago? Does a DM (or game) rule that Charm effects ate just good vibes toward a person or is it essentially mind control? </p><p></p><p>How those pieces are handled change the game and my interactions with it.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8876057, member: 58416"] It can happen. That doesn't mean it is well rewarded or well supported. For example, taking the Leadership feat and having an army of followers in 3rd Edition sounds like a cool idea. However, I very quickly learned that the army of followers gained is virtually useless against any kind of threat I might face. Instead, I was better off having the followers act more like a NASCAR pit crew working to support my PC by churning out magic items and stuff like that. Powerful? Potentially. The experience I wanted? Not even close. As for being a knight... again, you can do it. But having a horse and being mounted (something which should be a positive) very quickly became a liability. The horse likely isn't surviving even minor spellcasting on the part of an enemy. If I'm playing in a game built around the expectations of common attack magic and wirefu combat, that's a very different set of assumptions about how the game works works and how I'll interact with that as a player. Another example that relates to a species/race thread is something as simple as whether or not a dragonborn has a tail. That could be something which is just fluff and aesthetic like it is in D&D, or that could mean I have an appendage with which to make attacks (or be targeted by them). That's just looking at combat. How does the world work? Am I expected to have magic items or a fantastical beast as a mount for my character to function properly? That changes what I buy and how the economy works. Some games don't have levels at all, so there isn't an expectation of wealth or items. Are flying creatures common? Teleporting? How I would go about building a castle and where I would put it is different. What about social interactions? Am I dealing with the a-hole version of changelings I mentioned a few pages ago? Does a DM (or game) rule that Charm effects ate just good vibes toward a person or is it essentially mind control? How those pieces are handled change the game and my interactions with it. [/QUOTE]
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