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Companion thread to 5E Survivor: Species
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<blockquote data-quote="EzekielRaiden" data-source="post: 8885595" data-attributes="member: 6790260"><p>Okay. I want you to take that feeling--of having to invent the thing from whole cloth--and now apply it to <em>every single time</em> you use Custom Lineage to create a race/species that "already exists."</p><p></p><p>Because, properly speaking, if we did things the way you're saying we should, then <em>mechanically</em> strictly no races/species "already exist." Zip, zero, nada. There is <em>nothing</em> written about "elf" or whatever, except <em>your impressions</em> of the literary canon of fiction. There is only the sterile Custom Lineage Creation Rules, and your perceptions of things. You are, each and every time, reinventing the satyr or the orc or the dwarf (or whatever), from the ground up. That's how your rather flippant just-use-Custom-Lineage-4head response comes across: literally an instruction to completely reinvent each and every race/species, each and every time you make a new character, with the one and only consistent throughline being "what you feel like playing." Which, as I think you would agree, is...not exactly much of a throughline.</p><p></p><p>I am sympathetic to both positions, just to be clear. I think it would be an <em>exceptionally bad idea</em> to trash all races/species and just have "here's Custom Lineage, have fun!" Yet, conversely, I absolutely recognize the power (in a design sense, not a "become overpowered" sense), flexibility, and utility of the Custom Lineage rules. They are extremely good at what they do, and what they do is enabling players to play what excites them--and that's a thing I support most strongly.</p><p></p><p>Trashing all writeups and just having fluff descriptions and "here's Custom Lineage, have at it!" would be very bad. It would suck a lot of the flavor, and the joy, out of D&D. At the same time, Custom Lineage is <em>extremely useful</em>, and should probably be a feature of future PHBs (or "PHB1," if there's more than one) because of that.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8885595, member: 6790260"] Okay. I want you to take that feeling--of having to invent the thing from whole cloth--and now apply it to [I]every single time[/I] you use Custom Lineage to create a race/species that "already exists." Because, properly speaking, if we did things the way you're saying we should, then [I]mechanically[/I] strictly no races/species "already exist." Zip, zero, nada. There is [I]nothing[/I] written about "elf" or whatever, except [I]your impressions[/I] of the literary canon of fiction. There is only the sterile Custom Lineage Creation Rules, and your perceptions of things. You are, each and every time, reinventing the satyr or the orc or the dwarf (or whatever), from the ground up. That's how your rather flippant just-use-Custom-Lineage-4head response comes across: literally an instruction to completely reinvent each and every race/species, each and every time you make a new character, with the one and only consistent throughline being "what you feel like playing." Which, as I think you would agree, is...not exactly much of a throughline. I am sympathetic to both positions, just to be clear. I think it would be an [I]exceptionally bad idea[/I] to trash all races/species and just have "here's Custom Lineage, have fun!" Yet, conversely, I absolutely recognize the power (in a design sense, not a "become overpowered" sense), flexibility, and utility of the Custom Lineage rules. They are extremely good at what they do, and what they do is enabling players to play what excites them--and that's a thing I support most strongly. Trashing all writeups and just having fluff descriptions and "here's Custom Lineage, have at it!" would be very bad. It would suck a lot of the flavor, and the joy, out of D&D. At the same time, Custom Lineage is [I]extremely useful[/I], and should probably be a feature of future PHBs (or "PHB1," if there's more than one) because of that. [/QUOTE]
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