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Companion thread to 5E Survivor - Subclasses (Part IX: Paladin)
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<blockquote data-quote="Maxperson" data-source="post: 8799007" data-attributes="member: 23751"><p>I agree. When I made my Oath of Ancients Paladin I was really excited to try out the spells. It didn't take long for me to realize that the smite spells were mostly junk. Why cast a spell before you hit and then hope you haven't lost concentration by the time it is used, just to do less damage than a normal smite and get a small effect? Once I realized how good smite was, the only spell I ever cast was the occasional Misty Step to get up on someone fast or get to someone who was at the top of a 20 foot cliff or something. It was a shame, really.</p><p></p><p>What they should have done is give paladins smite dice based on level and limited the number you could spend also based on level. So a 3rd level paladin might have 8 smite dice and be able to use a max of 2 of them on any given hit.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8799007, member: 23751"] I agree. When I made my Oath of Ancients Paladin I was really excited to try out the spells. It didn't take long for me to realize that the smite spells were mostly junk. Why cast a spell before you hit and then hope you haven't lost concentration by the time it is used, just to do less damage than a normal smite and get a small effect? Once I realized how good smite was, the only spell I ever cast was the occasional Misty Step to get up on someone fast or get to someone who was at the top of a 20 foot cliff or something. It was a shame, really. What they should have done is give paladins smite dice based on level and limited the number you could spend also based on level. So a 3rd level paladin might have 8 smite dice and be able to use a max of 2 of them on any given hit. [/QUOTE]
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Companion thread to 5E Survivor - Subclasses (Part IX: Paladin)
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