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Companion thread to 5E Survivor - Subclasses (Part IX: Paladin)
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<blockquote data-quote="EzekielRaiden" data-source="post: 8799044" data-attributes="member: 6790260"><p>Whereas for me I think the theme is completely out of left field*, and it--like the Oath of Vengeance being "Avengers"--feels like a slap in the face to people who <em>actually liked</em> the 4e Warden.</p><p></p><p>Like, if someone told you you could play a Warlock, and it turned out Warlock was just a Wizard subclass that had spooky fluff and one "talk to your patron" feature, but no Hex, no eldritch blast, no invocations, literally <em>nothing</em> like either the 3e or 4e Warlock....would you think "hey, awesome, they gave us something kinda-sorta-vaguely Warlock-like"? Or would you think, "Wow, this was the best they could do, huh? And they're still <em>calling</em> it 'Warlock.' Just <em>wow</em>"?</p><p></p><p>I'm definitely in the latter camp. It's a similar stance to my rather significant frustration with the "no no no never EVER add more classes, in fact we should have <em>fewer</em> classes and condense everything down as much as possible." That is, trying to shoehorn too many distinct ideas into a single framework very frequently results in one of three things: (a) diluting those distinct ideas until they're barely there (as is the case with Paladin), (b) diluting the base so far that it ceases to have enough <em>stuff</em> in it to be compelling on its own (e.g. I would say Wizard and Fighter are in this camp), or (c) a power-creep spiral (Twilight Cleric being a good example here.)</p><p></p><p>The purpose of making an actually new class, <em>if a new class is warranted</em>, is to carve out a solid thematic-mechanical package and give it the solidity and support it needs. Subclasses then offer the opportunity to specialize, diversify, or present interesting contrast.</p><p></p><p>*The Green Knight already exists. It's called the <em>Ranger</em>. The fact that many folks, such as [USER=50987]@CleverNickName[/USER], see a better Ranger in the Oath of the Ancients Paladin is a condemnation of <em>both things</em> IMO, not a positive about either.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8799044, member: 6790260"] Whereas for me I think the theme is completely out of left field*, and it--like the Oath of Vengeance being "Avengers"--feels like a slap in the face to people who [I]actually liked[/I] the 4e Warden. Like, if someone told you you could play a Warlock, and it turned out Warlock was just a Wizard subclass that had spooky fluff and one "talk to your patron" feature, but no Hex, no eldritch blast, no invocations, literally [I]nothing[/I] like either the 3e or 4e Warlock....would you think "hey, awesome, they gave us something kinda-sorta-vaguely Warlock-like"? Or would you think, "Wow, this was the best they could do, huh? And they're still [I]calling[/I] it 'Warlock.' Just [I]wow[/I]"? I'm definitely in the latter camp. It's a similar stance to my rather significant frustration with the "no no no never EVER add more classes, in fact we should have [I]fewer[/I] classes and condense everything down as much as possible." That is, trying to shoehorn too many distinct ideas into a single framework very frequently results in one of three things: (a) diluting those distinct ideas until they're barely there (as is the case with Paladin), (b) diluting the base so far that it ceases to have enough [I]stuff[/I] in it to be compelling on its own (e.g. I would say Wizard and Fighter are in this camp), or (c) a power-creep spiral (Twilight Cleric being a good example here.) The purpose of making an actually new class, [I]if a new class is warranted[/I], is to carve out a solid thematic-mechanical package and give it the solidity and support it needs. Subclasses then offer the opportunity to specialize, diversify, or present interesting contrast. *The Green Knight already exists. It's called the [I]Ranger[/I]. The fact that many folks, such as [USER=50987]@CleverNickName[/USER], see a better Ranger in the Oath of the Ancients Paladin is a condemnation of [I]both things[/I] IMO, not a positive about either. [/QUOTE]
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